Hello fellow Gamemasters!
I'll be running a horror adventure soon in which the player characters will have to unravel the mysteries of an abandoned theater with a tragic past. The place is going to be filled with stressful moments such as seeing spirits, hearing noises, things moving without anything there etc. I want the adventure to be a rather stressful experience, both for the players but also for the characters!
Gaining stress is a good way to represent the player characters slowly getting more and more distressed, but would this work in an adventure such as this? The rulebook says you recover from stress whenever you finish an encounter - example encounters in my adventure would be a battle with skeleton actors as well as some entaglements with angry spirits. It makes no sense that you suddenly recover stress after one of these encounters are over. They are still in a haunted building and have encountered something terrible after all!
I'm also thinking about forcing the players to take Discipline checks when something really strange happens, such as seeing spirits for the first time, or hearing voices. If they fail, they gain one stress.
So how would you handle stress in this adventure? Should I just not allow stress to be recovered until they are out of the building? Or perhaps ask for a Discipline check each time they should recover stress, and if they are successful, they recover one stress for each success?
Would love to hear how you guys and girls would handle this!