I've got a session this afternoon with my group, I am studying the map trying to figure out how to pull out a win here. I have heard this one is pretty one sided to Imperials, but I figured I would get a discussion going anyway.
I've got two groups I play with, one is quite hardcore with experienced gamers, I always bring my A game there. This other group though was a few beginners so I took it easy on them to start, they have however snowballed a bit now and won 3 in a row leading up to this mission (and both story missions so far) so I would like to put that winning streak to an end.
I am running Armored Onslaught and have Mortar, I was saving up for Reactive Shields. I will have a chance to buy some agenda cards before this mission starts as I didn't upgrade last time so that might help.
For open groups I was thinking another Probe Droid (to pair with Sorin when he comes in), a Nexu (to help block the terminals/hallways to slow the Rebels down) and regular Trandoshan Hunters (because this is pretty close quarters and they might be able to use their full weight). The last one I am unsure, was thinking maybe an E-Web? But the heroes will be so close they could probably kill it before I can use it.
I am thinking I either need to try and make an equal stand at both blue terminals, or collapse to the bottom and just try and bog that hallway up as much as I possibly can. The mission can't progress unless both are interacted with so the longer it goes the better for me as threat just keeps increasing. I am thinking the heroes will bring an ally (either Ob-Wan or the Echo Base Troopers) so I could have some threat to work with off the bat. I think I need to save at least 4 threat at all times once they get that second terminal so I can cancel some surges.
Did you play with a wait for the Rebels to approach the terminals then strike approach or did you take the fight to them and re enforce/deploy as necessary?
Thoughts?
Edited by FrogTrigger