Are the side quests static in their difficulty other than number of heroes? Or do they scale dynamically based on xp level of the heroes when you enter, or group makeup, anything like that?
My group started Kindred Fire recently. We did the first quest, went to the city, then did the Tekaris side quest, and it was brutal. We could maybe have moved faster by a turn or two, three with significant dice luck maybe.
It just seemed extreme. Do we need to have a more optimal dps focused group? Or are some side quests just harder than others and should be avoided until we have leveled up a bit more?
We started getting the third stage peril just after opening the locked door. That was 10 damage spread over the group one round, 15 the next, 20 the next, then finally 26. At the same time we were facing two shadow dragons with Tekaris bottlenecked behind them, doing 2 damage to each hero on the same round as 10 damage, then another 2 to each hero the turn we also had to spread 15 around, then 4 per hero the turn we had to spread 20 around. We got knocked out when the 26 damage peril came up.
Our group:
Knight Syndrael
Disciple Avric
Necromancer Leoric
Thief Tomble