Hi there,
I need some help to find a goal to the last room of my corrupted starship for my campaign.
Plot is simple cause my players are newbies, the KT must recover a book hidden in a lost starship recently appeared in real space.
Here the red line : after long and strange corridors (hallucinations, etc...), the KT emerge in a big hall where they can choose their way in the starship. The owner of the book is hidden in a room blocked by warp energies. The KT have to destroy the most deamonic enteties as possible to reduce and destroy the psychic fence. To do this, they have to explore the corrupted hulk. Each deamon has a psychic valu. By this, I can evaluate how many deamons they need to kill before the fence is breached.
I've made 7 rooms actually :
- The Hall (hordes+elite)
- The Reclusiam (where the book lies+elites+hordes+Boss)
- The Laboratorium (elites)
- The Generatorium (safe room)
- The Refectorium (elites+horde)
- ???
- The Astra Tower (elites)
But I miss one room between the Refectorium where pink horrors and flammers will spawn, and the Astra Tower where fly some screamers of Tzeentch.
I thought of a flooded zone, but I don't know what to put in there...
That's all. Thanks for reading me.