Since my crew is in Lustria...

By HiveMind2, in WFRP House Rules

I figured since my crew is in Lustria in my adventure, I would post my Lizardmen.

Saurus.

Str 5 T 5(3) A 2 I 2 Will 4 F 1 Basic skills: Resilience, Discipline Stance: GG:R

Hand weapon DR5 CR 3 Viscious - Shield Def 1 Wounds 15

I was trying to come up with some kind of double attack card they could use. They have 2 attacks in the game because besides the hand weapon they can use the serrated shield as a weapon also.

Skink.

Str 3 T 2 Ag 4(2) I 3 Will 3 F 3 Basic skills: Athletics, Observation Stance GG:R Wounds 7

Blowgun DR3 CR0 Range Medium Special Poision - Javalin DR4 CR3 Range Short - Shield Def 1

Kroxigor.

Str 7 T 6(2) Ag 3(1) I 1 Will 3 F 1 Basic skill: Intimidate Stance G:RR Fear 1

Great Weapon DR7 CR2 - Bite DR 5 CR2 Viscious

Let me know what you guys think!

it all lokkes good.

I would probably change the saraus to Reackless 2 and the kroxigor to reackless 3 though.

on second glance, i would give the saraus's shield defence 2 and where is the wounds for the kroxigor?

hahaha, again.

sorry, i am not looking very thouroghly it seems, i ould also increasy the skinks agility

Sorry- the kroxigors wounds are 17. The Saurus warriors don't have a higher reckless because they aren't reckless- they are "coldblooded" and slow to react to dangers- so I made them calm. Now if I had made them with different "marks" I would definately add a reckless to a Sotek marked saurus or to a scar vet or old blood. The skinks aren't THAT fast they are faster than a human and slower than elves. Some of there "hard to hit" quality is their agility and some is there small size. they will always run in packs and spray people with blowdarts doing little damage but giving the target tons of fatigue.