Edited by Darkreaver1980
Spawn of Madness campaign
Edited by Darkreaver1980
Hey there,
Saw your post originally on BGG, because a lot of people like 4 investigator games I would just add this clause:
" Campaign as it:
- Decide if you want to random or pick etc.
- Play
If you play 2 investigator games, a loss devours all investigators.
A win is a win.
If you play 4 investigator games, a loss devours all investigators.
A win adds an additional investigator to you pool.
You risk 2 additional investigators per game, for the chance at gaining an extra one should you win."
Sort of "balances" it out a little bit. If you assume a 50% win rate then the two are now kinda equal
I guess most people play with the old player reference card, with 1 gate spawn at 4 investigators and that has the highest win chance out of all setups so having to use 4 investigators kinda balanced it out.
Lets see what happens, my result table shows lots of info and stats and im able to calculate how 2 vs 4 investigators is working out.
Edited by Darkreaver1980I guess most people play with the old player reference card, with 1 gate spawn at 4 investigators and that has the highest win chance out of all setups so having to use 4 investigators kinda balanced it out.
Lets see what happens, my result table shows lots of info and stats and im able to calculate how 2 vs 4 investigators is working out.
Cool, when is the deadline for completing the campaign?
EDIT: Also, I'm guessing the answer is no, but...can surviving investigators keep Items and Artifacts going into the next game? That would also mean Conditions still apply too.
Edited by Krysmopompas
I guess most people play with the old player reference card, with 1 gate spawn at 4 investigators and that has the highest win chance out of all setups so having to use 4 investigators kinda balanced it out.
Lets see what happens, my result table shows lots of info and stats and im able to calculate how 2 vs 4 investigators is working out.
Cool, when is the deadline for completing the campaign?
EDIT: Also, I'm guessing the answer is no, but...can surviving investigators keep Items and Artifacts going into the next game? That would also mean Conditions still apply too.
All default rules apply, You guessed right, the answer is no
No deadline, i build the campaign in such a way that everyone can start anytime. Its also possible to play more campaigns (one after another)
I'll probably get to this when Dreamlands is out. Will the list be adjusted?
Yes, its very easy to adjust. Its very likely that this campaign will run forever
The point someone raised on BGG and the reason for my suggestion is this:
- For a loss you lose all investigators
- Since Investigators is a resource in the campaign, which gives incentive to 2 investigator games to mitigate losing your people.
- This point was further extrapolated by user to show that the campaign could reduce to people simply trying to run through mysteries with 2 investigators as fast as possible, with little doom/rumour maintenance.
If the points above are true, or of a concern, using a "win rate of 50%" after 10 games your average (2-inv) player will have lost 10 investigators and beaten 5 AO.
Using the same rate of 50%, 10 games, 4-inv this time, you would have lost 20 investigators and beaten 5 AO
The simple trade is that playing 4 investigators increases your level of Risk.
For any increased Risk there should be a suitable reward - if the 4-inv team receives a reward of an investigator (or 2?) then some level of balance is maintained.
This is all merely an attempt to maintain a "campaign" feel as opposed to "Which 2 investigators can spam mysteries and go"
You are right, i included the rule to revive one of the defeated investigators if you lost a game with 4 investigators. Also adjusted the scoreboard to account for that.
Edited by Darkreaver1980