Spawn of Madness campaign

By Darkreaver1980, in General Discussion

Spawn of Madness


The Spawn of Madness campaign pits you against all the Ancient Ones, giving you limited resources.


How far will you make it?


Can you reach the top 10?


Rules:


Either choose from 8 different investigators of your choice or 10 randomly drawn investigators.


Setup the game normally, all default rules apply. No mythos deck tuning.


You are free to use 1-4 investigators from your pool per game as you want.

If you lose a game while playing with 4 investigators, you are allowed to revive one of the defeated investigators and add him/her to your investigator pool.


If an investigator is defeated/devoured, he is replaced with one of your remaining investigators.


If you lose a game against an ancient one, you can try again by setting up a new game and by choosing investigators from your remaining pool.


If all of your investigators are lost you lose the campaign.


Fight the ancient ones in the following order:


easy

1. Elder Things

2. Abhoth

3. Yog-Sothoth

4. Hastur

5. Nephren-Ka

6. Ithaqua

7. Shub-Niggurath

8. Azathoth

9. Yig

10.Cthulhu

hard


If you dont have an ancient one card you are free to skip them.


Submit the campaign results here:




Use this form after each game. Use the same nick (final question at the bottom of the form) as long you're playing the same campaign.


Here is the results table/scoreboard:




Please let me know if you have any suggestions.

Edited by Darkreaver1980

Hey there,

Saw your post originally on BGG, because a lot of people like 4 investigator games I would just add this clause:

" Campaign as it:

- Decide if you want to random or pick etc.
- Play

If you play 2 investigator games, a loss devours all investigators.
A win is a win.

If you play 4 investigator games, a loss devours all investigators.
A win adds an additional investigator to you pool.

You risk 2 additional investigators per game, for the chance at gaining an extra one should you win."

Sort of "balances" it out a little bit. If you assume a 50% win rate then the two are now kinda equal

I guess most people play with the old player reference card, with 1 gate spawn at 4 investigators and that has the highest win chance out of all setups so having to use 4 investigators kinda balanced it out.

Lets see what happens, my result table shows lots of info and stats and im able to calculate how 2 vs 4 investigators is working out.

Edited by Darkreaver1980

I guess most people play with the old player reference card, with 1 gate spawn at 4 investigators and that has the highest win chance out of all setups so having to use 4 investigators kinda balanced it out.

Lets see what happens, my result table shows lots of info and stats and im able to calculate how 2 vs 4 investigators is working out.

Cool, when is the deadline for completing the campaign?

EDIT: Also, I'm guessing the answer is no, but...can surviving investigators keep Items and Artifacts going into the next game? That would also mean Conditions still apply too.

Edited by Krysmopompas

I guess most people play with the old player reference card, with 1 gate spawn at 4 investigators and that has the highest win chance out of all setups so having to use 4 investigators kinda balanced it out.

Lets see what happens, my result table shows lots of info and stats and im able to calculate how 2 vs 4 investigators is working out.

Cool, when is the deadline for completing the campaign?

EDIT: Also, I'm guessing the answer is no, but...can surviving investigators keep Items and Artifacts going into the next game? That would also mean Conditions still apply too.

All default rules apply, You guessed right, the answer is no :)

No deadline, i build the campaign in such a way that everyone can start anytime. Its also possible to play more campaigns (one after another)

I'll probably get to this when Dreamlands is out. Will the list be adjusted?

Yes, its very easy to adjust. Its very likely that this campaign will run forever :)

The point someone raised on BGG and the reason for my suggestion is this:

- For a loss you lose all investigators

- Since Investigators is a resource in the campaign, which gives incentive to 2 investigator games to mitigate losing your people.

- This point was further extrapolated by user to show that the campaign could reduce to people simply trying to run through mysteries with 2 investigators as fast as possible, with little doom/rumour maintenance.

If the points above are true, or of a concern, using a "win rate of 50%" after 10 games your average (2-inv) player will have lost 10 investigators and beaten 5 AO.

Using the same rate of 50%, 10 games, 4-inv this time, you would have lost 20 investigators and beaten 5 AO

The simple trade is that playing 4 investigators increases your level of Risk.

For any increased Risk there should be a suitable reward - if the 4-inv team receives a reward of an investigator (or 2?) then some level of balance is maintained.

This is all merely an attempt to maintain a "campaign" feel as opposed to "Which 2 investigators can spam mysteries and go"

You are right, i included the rule to revive one of the defeated investigators if you lost a game with 4 investigators. Also adjusted the scoreboard to account for that.

Edited by Darkreaver1980