Hi, folks -- just wondering how some of you interpret/validate a few of the rules...
1. Regarding Spawned Monsters: if the Mythos card calls fora Monster Spawn, and there are no matching gates, a new gate is spawned instead. When that new gate is spawned, should be number of monsters spawned *for that new gate* be:
a. The rule for a newly spawned gate: 1 monster
b. The number of Spawned Monsters on the reference card: e. g. 2 monsters in a 3-6 player game
c. Both: 1 monster for the new gate, *plus* the number of Spawned Monsters on the reference card?
2. Cultist Reckoning in the Azathoth AO: The cultists have the Reckoning icon but I don't see what their reckoning is on the Azathoth card... so I guess it doesn't really apply for this AO? Kinda odd.
3. Uncharted paths: I think I understand this mechanic... since train and ship tickets only apply to those paths, the uncharted path is intentionally a way to slow the characters down, essentially preventing extended movement?
4. Regarding Mystery card resolution timing (I don't expect an answer on this one, just putting it out there): when Mystery cards indicate they are solved if a certain condition is met for that card *after the Mythos phase*, does this "Mystery resolution", I'm wondering why such important timing is not called out in the rules.
(I love this game! It's a much-needed overhaul to Arkham!)
Thanks!
Edited by insanimo