Hi folks,
I'm working on the outline of a story that I will be implementing into my campaign, but I would like to write it up as a stand alone for other people.
It is heavily inspired by medieval mysteries, as well as the films: the Brothers Grimm by Terry Gilliam and the Name of the Rose .
I'm looking for feedback, comments and suggestions from fellow GMs on making this work. I do eventually plan to write this up as a formal adventure and post it for the community, so be warned that this thread is obviously full of spoilers...
Location:
A small village in an isolated, heavily wooded part of the Empire.
Much of WFRP is centered around the Reikland, but I plan to write this so that it could happen anywhere.
Quick summary:
A famous Priest of Sigmar has gone missing. PCs are either sent there to find out what happened to him (hired by a wealthy relative or patron or the Church itself), or they encounter this village while on their way to some other place (just passing through).
Back Story:
The missing Sigmarite came to the village with the goal of aggressively converting the country folk to the worship of Sigmar.
He came from a larger city in the Empire, where he made close associations with radical Vereneans, revolutionary scholars, agitators and emerging Middle class politicians.
He followed a secret and borderline heretical sect of the Cult that venerates Sigmar in his aspect as the Great Unifier.
(This sub-cult of Sigmar the Divine Emperor believes that Sigmar's ascension to divinity and his crowning by Ulric represents the acknowledgment of Sigmar's primacy by the other gods. Slowly, quietly, the priests of the sect work to establish Sigmar not just as the primary god of the Empire, but as its sole god. They see the current war as proof that loyalty to any god other than Sigmar has weakened his Empire. Though popular among Sigmarite radicals, the cult has not announced itself openly, lest the accomodationist hierarchy decide a purge for heresy is needed to preserve religious peace.)
So amongst his fellow radicals and revolutionaries, this priest began to preach sentiments that denounced the noble class and the corruption of religious leaders. Promotion of Monotheism and fighting for the rights of the Lower class.
Due to some inevitable heated attention and the risk of being declared a heretic (and to avoid the chance of being excommunicated), he packed up and left the city, choosing to target smaller villages still seeped in Old World superstition and the worship of "false" gods.
The village that he chose were devout worshipers of Taal and Rhya. He essentially stormed in and converted the Shrine of these nature deities to one of Sigmar. He tore down the pair of antlers above the entrance and replaced it with the Imperial Cross.
To the village elders this act of extreme sacrilege, coupled with the Priest's aggressive and harsh converting process (which also included banning all nature rituals for farming, fertility etc...), was going to doom them all to pain and suffering.
To deal with him, this council of elders ventured forth into the dark forest and sought out the Troll Witch- a truly evil crone but one who was known for respecting the Old gods of Nature. The Troll Witch agreed to put a curse on the Sigmarite, driving him mad and turning him into a deformed imbecile.
Unfortunately, the cost of this act was dire: the Troll Witch demanded payment in the form of all virgin human females (including infants).
The villagers were distraught, but they feared the wrath of Taal and Rhya, so they did what the Witch asked.
Now they may continue to worship their preferred deities, but so as to not draw attention and risk receiving another Sigmarite missionary, they worship in secret.
(more to come- long post)