Racial Balace?

By deltabob2, in WFRP House Rules

With the additional characteristic points that elves and dwarves get sort of outweighing the extra 5 creation points that humans get, have any of you made changes (such as reduced creation points for elves/dwarves) to address this?

atually they (elves/dwarfs) only have 1 'extra' creation point then human because the have two stats that are three so that would be 6 points compared to the 5 extra ones humans start out with. It all evens out though considering you get to pick which of the six stats a human would increase in. (say i waned a social person i could add points to fellowship and intelligence.) So in a minor way you would be giving up quantity for quality. For this though, i think the humans are a little bit more varied and therefor useful.

As for abilties though i think tne non-humans get the slight advantage for they have a lot of abilities (ei. night vision), humans only have 2 i think, those 2 are useful for changing careers quicker, but the other ones seem to actually affect your characters preformance, sort of like a specialization except without the dice.

And remember, this is not a competitive game, so the characters are not ment to be perfectly even, in real life everything is not the same.

But to answer your question, no, i do not add any changes, for there is not need to. it would be impossible to make people with diiferent abilities to be equal, but i think FFG did a good job at making them nealy equal. I cannot say for sure which one is the best though, everyone will have their own oppinions, if you want to be a fighter be a dwarf, want to be a socia person, human is probably best.

Hope this help!

Deltabob said:

With the additional characteristic points that elves and dwarves get sort of outweighing the extra 5 creation points that humans get, have any of you made changes (such as reduced creation points for elves/dwarves) to address this?

Everything is perfectly balanced. Even a bit too much...

Humans save one point of exp everytime they change careers. So as soon as the human gains his second career, he evens out regarding that "extra creation point". As for skills, another career change, and there's a skill... Etc... Humans will even out with other races on the long run. And their luck is a very versatile benefit.

So no, nothing to change here.

Dwarves are quite unbalanced, point for point. They get:

  • 6-8 extra points in stats (usually 7)
  • Depending on an ambiguity, an extra trained skill.
  • Grudge, night vision and sturdy, which are all pretty good.
  • A point of wound threshold.

While humans get:

  • 5 extra creation points.
  • Favoured by fate, which is roughly equal to one of the dwarf abilities.
  • Adaptable.

So that's 5 or 6 extra points for a starting character, gradually reducing through career switches. Elves come out a couple of points lower due to the wound threshold difference.

FFG clearly want you to bring a couple of dwarfs in every party though, as the random race selection roll gives you a better chance of a dwarf than a human :-)

I don't find it unbalanced. I did change dwarfs to be better in Tougness and Willpower rather than toughness and strenght but that was not beacouse of balance.

I don't sweat it much because the people I have been running with all want to play Slayers- and I am like- okay cool! You do know that that character is supossed to die, right? hahah. So don't get mad when you do something crazy and get killed. It's like saying I want to be a great Kamakazi pilot- well.........

Racial balance..heh...we just got done with a mincampaign of Talislanta.

STOP YER' WHINING. ;)

JH

humans also have one very important thing on their side, the fact that nearly everyone in the empire is racist towards everything but humans!!!!

a dwarf wont have as bad a time of it as a high elf, and not nearly as bad a time of it as a wood elf (who are seen as boogie men for the most part) but all of them will be seen at least as second class citizens (if not third of fourth class!!!) if someone really wants to play an elf or a dwarf, let them know that they are going to have a harder time of it because most people wont like them very much, then roleplay roleplay roleplay the discrimination!!

facepalm said:

atually they (elves/dwarfs) only have 1 'extra' creation point then human because the have two stats that are three so that would be 6 points compared to the 5 extra ones humans start out with. It all evens out though considering you get to pick which of the six stats a human would increase in. (say i waned a social person i could add points to fellowship and intelligence.) So in a minor way you would be giving up quantity for quality. For this though, i think the humans are a little bit more varied and therefor useful.

As for abilties though i think tne non-humans get the slight advantage for they have a lot of abilities (ei. night vision), humans only have 2 i think, those 2 are useful for changing careers quicker, but the other ones seem to actually affect your characters preformance, sort of like a specialization except without the dice.

And remember, this is not a competitive game, so the characters are not ment to be perfectly even, in real life everything is not the same.

But to answer your question, no, i do not add any changes, for there is not need to. it would be impossible to make people with diiferent abilities to be equal, but i think FFG did a good job at making them nealy equal. I cannot say for sure which one is the best though, everyone will have their own oppinions, if you want to be a fighter be a dwarf, want to be a socia person, human is probably best.

Hope this help!

It's a 3 point difference. 3/3 starting stats becomes 4/4 with a fighter career for a dwarf.

2/2 starting stats becomes 3/3 with a fighting career for a human. Then they need to spend 8 points to raise the stats to 4/4.

But only humans can be wizards for instance. I find it balanced enough and it didn't bother my troupe as they picked the race they felt like playing from a role playing point of view.

Dwarves obviously make superior fighters. But humans have much more freedom in what career to choose and to what other careers to switch. Balanced? No idea. I just like playing humans in human-centric fantasy settings.