Im aiming to start a Warhammer 30k Campaign at the start of The Great Crusade using the varying systems made by FFG. It wont be all the systems in one massive campaign going at the same time, but separate campaigns using the different systems that have an effect on the overall universe with the occasional crossover. So far im having it lean towards:
Dark Heresy 1st Edition-
Ordo Investica, the proto-Inquisition. Not canon I know but I feel it would be really interesting to allow a team to investigate recently compliant worlds for rebels and religious cults. Also having a possible chance to effect certain historical outcomes like the gene-seed disaster or uncovering chaos worship of Erebus or Kor Phaeron. They would have much more limited power then the Inquisition of the 41st millennium, but would function pretty much the same. No Emperor worshiping or powers involving such. Much more investigating and information gathering then combat, which is appropriate I think.
Deathwatch-
Legiones Astartes, The Astartes Legions. Of course The Great Crusade wouldn't be complete without the Emperor's Angels of Death. All Twenty Legions available(the missing two will be decided by vote or some other way) to play as. The same as above, Battles and Campaigns can be effected by PC's performance and such. I will take liberties in changing certain aspects of battles and their effect on history(such as having the Luna Pacification being a sort of first competition that could effect the gene-seed of any legion instead of the three it did historically).Much more combat and military orientated.
Rouge Trader-
Rouge Traders and the naval element of the Imperial Army. The only real difference is possibly more opportunities to discover worlds for the Imperium, and cooperating with Expedition Fleets more closely. More for exploring, adventure and ship combat. Eldar, Orks and possibly other Xeno's would also have games going if enough interest was caught. Fights between PC's would occur tho, meaning if your a Xeno you would be at a clear disadvantage(have fan made rules that I will modify).
Only War-
The Imperial Army, Solar Auxilia and the Legiones Skitarii, not including titans. This allow those that wish to play just regular old humans to participate in the great crusade, tho on a different scale. Humans in this game are much weaker, which is thinking I'll have players make a whole regiment, or allow them to easily join hordes(changed talents to implement them, I think) because dieing is going to be common among them. Another military centered game, much more challenging.
Very ambitious I know, but Ive always dreamed of doing a game like this. Allowing players to effect certain outcomes and altering the history of things from how Primarchs turn out to battles. As time progress, certain weapons will become available, taking certain planets will effect your overall expeditions strength, etc. My overall hope is if this works, takes off and holds, it can be played into the 41st millennium. I have a long way to go but I wanted to see if what im trying to do rules wise is right and did I miss anything if so.
So for the rules Ive basically done:
Obsolete Skills, Talents and Traits
Playable Races: