I ask because while I like breaking up cults, it seems the majority of adventures I've come across have something to do with cults and I need to change the pace for my players.
Any good Non-Runious powers adventures?
If you can find it, I always really liked 'Element of Risk' from 1st edition. It appeared in an issue of White Dwarf, sadly I don't have it any more.
It involves investigation of a wizard's death in a mysterious stone circle, and some tricky negotiation with forces that literally hit like a tone of bricks.
What about Barony of the Damned? No ruinous powers there (ok, maybe a little), but tons of undead in all varities and corrupted knights, plagues and deformed inhabitants, murderous gangs, and much more.
We had a blast playing a campaign in cursed Mousillon. So deadly, so provoking and so hilarious. Half of the group suffered from the green pox, red pox or horrorblind fever. Keywords are: undead and disease.
I'd like to author up a module that deals with the undead and skaven. However as the box set is centered around chaos stuff, my first couple forays will probably deal with cults.
i am currently creating an adventure that doesn't have any thing to do with chaos. i will post it when i am done, should be about a week.
Try my wfrp3 adventure False Pretenses. No cults there.
jh
Emirikol said:
Try my wfrp3 adventure False Pretenses. No cults there.
jh
It's already in the queued list.
Dang right it is. That thing's a masterpiece
jh
Emirikol said:
Dang right it is. That thing's a masterpiece
jh
Actually I took the idea of the dark elf being a with elf, and that's what those cards are I made for dark elves. I will be running it in about a month.