Am I the only one to keep separate decks by type boon, bane, talent, disease, etc...?
Am I the only one to keep separate decks by type boon, bane, talent, disease, etc...?
btw if I play Skids can I just claim - I rolled enough times that I got - and then just arrange dice as I see fit?
Nope, I do it to. Luckily i have a 30 card stack organiser
What box is this card from? Is Dreamlands out? I'm not familiar with "composed."
What box is this card from? Is Dreamlands out? I'm not familiar with "composed."
it's not out yet,
but they shown some cards on blog
https://drafts.fantasyflightgames.com/en/news/2016/11/4/the-dreamers/
Am I the only one to keep separate decks by type boon, bane, talent, disease, etc...?
I use two 5-slot eRaptor organizers for all my small cards. I split my conditions into two piles, and luckily I keep Talents and Boons in the same stack.
eish, a bit of effort if I need to gain a Boon or Talent now
I don't know why they'd do this to us. They have to know it'd just be a major annoyance.
I don't know why they'd do this to us. They have to know it'd just be a major annoyance.
What are you talking about?
Creating a condition that is both a Talent and a Boon.
There are several effects that have you gain "A Boon" or "A Talent".
You would then have to separate out all the Composed, shuffle them into appropriate stack, draw one and separate it out again.
And they called Arkham Horror "fiddly".
Lol
They never told anyone to divide the condition deck into stacks in the first place.
Well your comment would imply that you have to separate the stacks every single time you gain a condition...
The decision to separate stacks by Condition type is to improve game flow
'You gained a "Debt" Bob!'
'Great, do you mind passing the deck of 82 Conditions so I can shuffle and get to one of 10 Debts'
Well your comment would imply that you have to separate the stacks every single time you gain a condition...
The decision to separate stacks by Condition type is to improve game flow
'You gained a "Debt" Bob!'
'Great, do you mind passing the deck of 82 Conditions so I can shuffle and get to one of 10 Debts'
Well it is not a big deal, at the moment I split deck into 5 piles:
1. Maddness
2. Illness and Injury
3. Boons and banes
4. Deals
5. Other (Hypothermia, Hunted, Wanted and other odd ones including talents)
Well if I ever get Dreamlands expansions I will just move talents from "Other" pile to "Boons and Banes" pile. Not a big deal.
It's not a big deal - it's a big TALENT - BOON.
Similarly in the Unique Assets, there's the ALLY - MAGICAL RELIC Wooden Puppet. Bah.
The level of Zest in that Pun was Refreshing
A DIFFERENT Composed question, but as this came up in play...
Do you flip the card if you fail ANY test, or just if you fail a test with dice rerolled thanks to this card?
On 1/8/2017 at 7:56 AM, LemonyFresh said:Similarly in the Unique Assets, there's the ALLY - MAGICAL RELIC Wooden Puppet. Bah.
This is a common misunderstanding, but any encounters that tell you to gain a Unique Ally tell you to gain a Unique Character Ally. So feel free to separate the decks and leave the puppet in with the Relics.
4 hours ago, psibreaker said:A DIFFERENT Composed question, but as this came up in play...
Do you flip the card if you fail ANY test, or just if you fail a test with dice rerolled thanks to this card?
Yes. The two abilities are separate, and not dependent on each other. Composed gives you a huge bonus, but does discourage you from doing lots of superfluous tests with that power.
I am still having hard time figuring how Skids and Compose work together without being broken. Can someone break it down for me.
You can only reroll once for composed.
The 5th bullet point in the Conditions section of the Reference Guide says:
If a Condition’s effect does not list a limit, it may only be used once per instance of the triggered event.
Still, Skids with Composed has a very high chance of passing any test (probably a little bit more than a regular Blessed investigator)!
11 hours ago, Daisu said:I am still having hard time figuring how Skids and Compose work together without being broken. Can someone break it down for me.
1. You roll your dice pool
2. Reroll any number of 1's, any number of times
3. At this point you have your dice pool number of dice, showing results other than 1, If you are not happy with the result, use Composed
4. Reroll any number of 1's, any number of times.
5. Pass/Fail
6. In the unlikely event, that you failed, flip Composed.
As far as multiple decks go, you could just blindly shuffle it into one of the decks. Kind of an inconvenience, but better than nothing, I guess.