Yet another idea that was brewing in my head recently. The idea came from Small World.
A small deck of archetype cards 6 or so cards each player chooses from at the start of the game. Each card has multiple copies. Each carddetermines character's starting gold and other stuff, and also allows to spend trophy points to upgrade things that couldn't be upgraded before.
NAME - name is a prefix, so you can identify your character as an Arcane Troll or Scholarly Dread Knight for example.
STARTING GOLD - your gold at the start of the game. If your character gives you gold as well, add both values.
CARRYING LIMIT - limit of objects you can carry.
UPGRADE COST X / Y - How many trophy points of any type you need to spend to increase said parameter. First increase costs X, second increase costs Y. 3rd increase is not possible.
FOLLOWER LIMIT - I play with a limit on followers similar to the one on objects.
SPELL LIMIT - no longer governed by Craft, but instead by those cards. Note that if you don't choose either Scholarly or Arcane, some character will not be able to use some of their abilities to the fullest.
LIFE / FATE BONUS - The bonus indicates how many free lives or fate tokens you get at the start, but once those are gone, they are gone.
VALUE UPGRADE COST - Like normal upgrade, but this increases life/fate value.
Edited by Bludgeon