Fortune Dice and Fate points

By Cthooley, in WFRP Gamemasters

I believe that these question could be asked somwhere in forum but I cant find it so ill ask.

What is it with Fortune Dice on the right side of statistic number. I can't find info in rulebooks. I mean when any one get's any. Another question is about Fate points are they only used as luck points and respawns or can they be used as in earlier editions of WFRP.

Thanks for any answers and sorry to Mods :D

It's one of the advances a player may purchase (fortune). So you could purchase a fortune advancement for Int which will give you a fortune die for every Int based check.

there is no Fate points in the new edition. But you can always insert it into your new game, with no troubles.

Personally I think fate points are for sissies and whiners. gran_risa.gif

Be tough! play warhammer without Fate points (also knowns as cheat points).

Mal Reynolds said:

there is no Fate points in the new edition. But you can always it into your new game, with no troubles.

Personally I think fate points are for sissies and whiners. gran_risa.gif

Be tough! play warhammer without Fate points (also knowns as cheat points).

Well, that's fine insofar as I hope that they've made the system nonlethal enough to warrant the removal of fate points. As I still don't have a copy, I can't really comment on that yet.

HedgeWizard said:

It's one of the advances a player may purchase (fortune). So you could purchase a fortune advancement for Int which will give you a fortune die for every Int based check.

Thank You HedgeWizard so much.

phobiandarkmoon said:

Mal Reynolds said:

there is no Fate points in the new edition. But you can always it into your new game, with no troubles.

Personally I think fate points are for sissies and whiners. gran_risa.gif

Be tough! play warhammer without Fate points (also knowns as cheat points).

Well, that's fine insofar as I hope that they've made the system nonlethal enough to warrant the removal of fate points. As I still don't have a copy, I can't really comment on that yet.

It is nonethal, but not immune to TPK. Characters tend to fall unconscious instead of dying, so as long as the PCs win the day, everything's fine. If they must beat a hasty retreat, leaving downed comrades behind... hm. DEADLY !

Personnally, I thought Fate Points were the best invention since sliced bread. Why ?

1- PCs could actually be ordinary blokes, but with friends in high places (ie the gods bestowing the said Fate Points).

2- Fate points gave the GM a powerful tool to avoid TPK and introduce new elements to spur an adventure in the right direction (unexpected help, dramatic omission by the opposition). Such fudging, as it was justified by the FP, would never come by as favoritism to players. Paying a FP was costly indeed !

3- GMs could mishandle or misevaluate the difficulty of an encounter without having to fudge rolls to a ridiculous point just to make sure PCs survive...

4- Losing a FP was the best way players learned the danger of WFRP combats. It really does something to the player... :) I have never encountered another rule that has such impact.

5- FP were nicely tied to the setting. They were as powerful as we understood the Gods were. It gave an awe inspiring effect to Gods themselves. A great setting plus.

In V3, I think I'll use fatigue and misfortune related to wounds as a way to convey the dangerousness of combat. Make lingering wounds have more effect. We'll see. It depends on how long criticals last (how long it takes to heal them, how often they appear in combat). As I'm sort of a simulationnist/narrativist, I might bring back FP, if I detect that my style of GMing causes too many PC deaths. À suivre.