Walls and corridors blocked by stone blocks can at time be incredibly effective spells to cast. I know that there are a number of spells that will destroy the wall or stone block, and I'm not talking about those. Of course those work beautifully, but the likelihood of having one of those in your hand is quite low, and without one, a wizard could be faced with destroying the wall or block via doing damage to them.
This seems WAY too hard to do. Walls require 5 "Cracks" and blocks require 8 "Cracks" to destroy. And each crack takes 3 points of damage to achieve. This means 15 damage to destroy a wall or 24 damage to destroy a block. This is more damage than it takes to kill a wizard!!! That seems crazy high....you would literally have to spend turns trying to blast and pound your way through such an obstacle. What I'm saying in this thread is that it seems that the amount of damage needed to destroy a wall is so high as to make it neigh impossible to accomplish. (It would surely eliminate you from contention in almost any game, if you spent the amount of spells and time it would take to destroy a wall or block.) It sees to me the amount of damage needed to destroy such an object should be lowered...1 point of damage per crack seems like a more reasonable figure. Sure I know I could house rule this, but I'm wondering if designers have already come to this conclusion and posted an official errata or update.
Has this issue been errataed or discussed in another thread somewhere?