The rules of cleansing fire:
http://i.imgur.com/aUOKsuO.png
The rules of Flame:
http://i.imgur.com/A0JtE7k.png
How do you guys rule this ability? To me it doesn't seem like it replaces the rule, but is an addition.
1. Agility Test (to avoid the flame)
2. Energy Damage Roll
3. Agility Test (to avoid catching on fire)
4. Willpower Test (to avoid catching on fire)
5. If On Fire Damage (1d10 Energy damage (no armour) + 1d10 Energy damage (no armour or toughness) + 1 fatigue)
6. (On Their Round) If On Fire Willpower Test
7. If On Fire Agility (-20) Test to Extinguish
8. If Failed At End of Their Round If On Fire Damage (1d10 Energy damage (no armour) + 1d10 Energy damage (no armour or toughness) + 1 fatigue)
etc
Or do you remove 3. (basically only having one test to catch on fire).