Some time ago, I have bought core box of star wars imperial assault. After playing both Descent and swia, I found, that I like some changes: switch of activation order between heroes and overlord, movement of the large monster, and that heroes always have four activations, even with fewer players number.
First change is already implemented in RTL.
Second can't be implemented without modification of monster card.
And third...
Firstly, I don't think that Descent has make great job to balance game for different number of players. Sometimes, adding new monster would be pretty insignificant (one goblin archer and fourth hero) sometimes it is pretty huge.
So first question, why they choose to use old scaling system ?
Second : how I can homerule four activations with any number of heroes and which amount of health will be enough to compensate missing heroes ?