I am playing my first game of The Delve tonight. The map it's given me has thrown me for a loop. I am having all kinds of trouble determining what squares count as hazard squares on this map. Tile 80B seems straightforward. The two squares on the bottom half of the tile are boxed in by the wall and are considered hazard squares.
83B is causing me fits for some reason. The bottom of the tile with the end cap is closed off by yellow lines. Are those 4 squares hazards, or are they the "safe" spaces with the hazard spaces being in the center of the tile? Same question for the upper portion of the tile that has the end cap. That area just has a slightly different shape.
How about the two squares on 83B that are up against the edge of 80B? Those two squares have yellow line on the left side of the squares, and the bottom square has a yellow line on the bottom. Perhaps I'm just not looking at this in the right way, but I can't tell if the entirety of 83B is hazard except what is outside those lines. It would make sense considering there are bugs all over the inside of that tile. Are the yellow lines demarcating the area with the bugs on the floor?
I've never had to use this tile before, and it just seems like an odd tile to me. If the spaces on the right of the tile are meant to be "safe" what happens when another tile is connected to this one where 80B is but it has yellow lines creating a boxed in area going from one tile to the next?
https://drive.google.com/open?id=0B-po8SpDXTBlT192X3hodktza1k