This is a Tigger aggro deck, which works pretty well, but could probably use more strategy and/or better set up. It doesn't take long to set up, but when it gets going it works great.
Player:
Sora Level 2 (5 HP, 6 Attack, 1 Magic)
Form Changes:
Valor Form x 1
Worlds:
Destiny Islands Level 2 x 1 (To search 0s)
Hundred Acre Wood Level 1 x1 (To keep Pooh/Tigger out)
Magic Cards:
Aeroga Level 5 x1 (To get rid of 100 Acre Wood if I need to use Destiny Islands early)
Curaga Level 4 x1
Friends:
Level 0:
Roo x1
Piglet x1
Pooh x1
Abu x1
Level 1:
Jack Skellinton x2
Pinocchio x1 (To hopefully catch Darksides)
Selphie x1
Beast x1
Tigger x1
Level 2:
Kairi x1
Beast x1
Donald x1
Mulan x2
Fairy Godmother x1
Jack Skellington x1
Level 3:
Donald x1
Goofy x1
Beast x1
Level 4:
Goofy (Valor Search) x1
Leon/Squall x1
Jack Skellington x2
Magic Friends:
Level 1:
Bambi x1
Level 2:
Tinkerbell x1
Bambi x1
Mushu (Discard power up) x1
Simba x1
Level 3:
Bambi x1
Mushu (Takes away extra health for power boost) x1
Simba x1
Level 4:
Simba x1
Dumbo x1
Event Cards:
Event 1 x1
This is a 41 card deck that focuses on using Pooh to stop other challenges and help take away dark players' friends, Tigger and Valor are the main focus of the deck, however, Simba, Goofy, Squall and the like can be used for even more power. Simba also helps get rid of opposing friends and lets me get rid of Piglet to search for Pooh if need be, while Bambi and Kairi/Selphie for Draw Power. Other cards, such as Jacks, Beasts, and Dumbo can also be discarded to clear my hand while I wait for what I need. Tink and Curaga are used for Health Bonuses, but since I go through the deck so quick, I can use Mushu's Flame ability to turn that health into power, while Mulan lets me keep Mushu out until I decide to use him, or until I get more health as well. Abu and Pinoche can let me ruin my opponents' hands and weed out any Darksides that can get rid of my 100 Acre Wood friends, while level 3 Donald lets me use the appropriate magic or magic friends I need, or I can use Jack if I can't get Donald out quick enough. Fairy Godmother lets me have a level 2 out so I can either add more friends, or summon any level 4s I have, or search for a magic friend, letting me burn through my deck even faster.
I'm thinking of putting at least one more Pinocchio and a Captain Pete, potentially taking out one of the level 1 Jacks, a Simba, or a Mushu, however, most likely Mushu and/or Mulan since Simba can ruin opposing armies.
Thoughts? Suggestions?