Spoilers
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played this adventure last night very nice liked the allies! also was it all Nerkhall tiles 50s+?
but 2 things..
1) 1/2 way though the adventure a golem spawned... due to its large base it had difficulty moving all adventure and did nothing..
move 3.. if it can not expand on/from the 3rd sqr .. they to goes to the closest space? as it was melee it was constantly out of reach even beyond reach.. as its a very small and twisty path/map
it does not get 6 movement points for a double move does it? i play 3 and 3 and if it can not do the 1st 3 then the 2nd 3's scuppered too.
might be intention it looked big a scary if i fluffed the start it might have taken me out but i tend to always push forward as often as i can..
2) Lava/slime/yellow squares.. i think the monsters don't willing move on to this.
this map has a impassable section large green puddle is that by design... again my golem go stuck behind it.. and also some kobolds where left behind this was a pain for the final task.. which advised +1 shield for a skill test per kobold on the map..
3) dotted red line again i need to read the rules here but is it impassable? e.g monsters\heros on it? might get stuck there?
4) also id love the game to be cleared on when it wants masters or minions,
the hound was a master but it didn't specify master for the elf,, but the pdf rules say place a master (i think)
fixes... for 1) the 1/2 way spawn.. smaller monsters or ranged large monsters only?
2) monster immune to damage? from yellow squares on this map? or clear kobolds from 1st part of map? auto catch-up kobolds
once past the large green puddle some trigger to clear things left behind..?
3) map change?
Edited by milarky