Supports:
3x Contested Village
3x Armory
3x Cauldron of Blood
3x Shrine to Nurgle
3x Alliance
3x Sadistic Mutation
3x Horrific Mutation
Tactics:
3x Flames of Tzeentch
3x Nurgle’s Pestilence
3x Blood for the Blood God
3x Seduced by Darkness
3x Troll Vomit
3x Call of the Blood
Units:
3x Poison Wind Globadiers
3x Chosen of Tzeentch
2x Bule, Lord of Puss
2x Malus Darkblade
3x Vile Sorceress
3x Chaos Knights
3x Nurgle Sorcerer
3x Blood Thirster
Total: 60 cards
So the idea for this deck is simply to damage opponents units and damage them some more *sinister grin* This was maken pretty hastily, but I would like to hear what to I should consider to add/remove ? Here's some quick pondering:
- Troll Vomit ? Clears the table empty... hmm sounds very nicey to me, but how often I actually use it ? I pondered could this be used against those nasty weenie decks so that you could take control after that ? The problem is that troll vomit drains all your resources probably
- Nurgle's Pestilence, here the problem is that you take damage too, so is the card worth it ? It might be handy to clear out those nasty gobboes and other little 'fellas and then play your units on the table.