Wow if this is what the future of Armada looks like its not going to be around long competively. Looks like the only way to win in this game is take a sick rymerball go speed 1 and watch an entire 4 rounds of squad battles. If i wanted to have swarms of squads I would play xwing. My god, it was like watching paint dry, o wait that was more exciting. I am not taking anything away from the 2 players. They did what they had to do to win. I thought this game was about ships and their movement. I will prefrace this rant that I came in 3rd with a rebs build but could not compete againts the final 2 and their play style. IMO boosted coms has ruined the game and gave us these speed 1 turtle method of winning. Please chime in on how a movement type fleet outside of Clonisher (speed 3 and higher) can win anymore.
Just finished watching Canadian Nationals
I think there are instances where the opponent can deploy in such a way (cornered with a squadron cloud in, say, Superior Positions) where your best play is to avoid moving towards them. If someone sets up to turtle, you have to be willing to say "I guess we're going to draw if you think I'm flying straight into that."
The way things are right now it seems safe to say that tournament winners are probably going to be running bombers or invested heavily into space superiority. I'd like to see something come out that makes ship heavy lists viable again though.
I notice a difference in play at style a tourament vs friendly play
I think there are instances where the opponent can deploy in such a way (cornered with a squadron cloud in, say, Superior Positions) where your best play is to avoid moving towards them. If someone sets up to turtle, you have to be willing to say "I guess we're going to draw if you think I'm flying straight into that."
Absolutely what the DT said. If you come across the turtle list and you run and gun, setup in the exact opposite corner and say "sweet list Broteinshake. I'm guessing you put that Rhymergarbage together cause you wanna be King$h!t of Atmada. If you want any chance of winning this tournament, you're coming to me. Not me to you. Otherwise, enjoy your 5 points."
The thing that stuck out to me was that one player conceded. He hadn't lost a single ship and had his Demo in a good position ... and just gave up. National finals too ... supremely lame thing to do .... very unsporty IMHO.
I actually enjoyed the nuances of the squadron engagement. I just wish we could have seen it more closely.
There is no nuances of the squad game after first engagement. comon man its just a shitball in the middle. Play xwing if u want interesting squad battles. This game has no place for it. It is becoming Boremada. What they needed to do was make less points in squads but make a squad more powerfull, say 4-5 squads max.
Having played waaaay more X-wing, at all levels moderately successfully too, the Armada squadron game is to me more intense, for the way it functions in concert with the ship side of the game. Squadrons are nice, they can operate on their own, some with rogue can do it really well, and they can mess with other squadrons. But if they are going to be successful, and finish the game alive, you as the commander have to treat them as an extension of your ships. Only together can they hit max effect and efficiency.
I don't think of them as engaging enemy squads, they are my ships grappling hooks to enemy squads so I can shotgun them with AS guns. Their not bombers, their beyond long range guns for my ships to use. They are mobile mines that can burn through defenses. If I'm in a situation where I think it's just a furball in the middle, I've done something wrong.
@chriscook
Well, I disagree with your assessment about the squadron game. If you think the game is boring then don't play.
Edited by nermalI don't get the "if you want squadrons play X wing" sentiment. You all realize that Armada with only ships would play a lot more like X wing than Armada with squadrons, right?
Also, if someone doesn't think there's any nuance to the squadron game, I might suggest that that person is bad at squadrons.
Sorry, where is the list of this player?
The only problem was, that both player wanted to wait and find out how the squadron fight is going. But with this many squadrons, it may take to long.
They were both moving forward really slowly for the first rounds. And not trying to open up to much. The first ship attacks were in round 4.
Yes, Kristjan was player 2 and placed his ships after Jordan. So he decided to make a slow play by placing the ships this far away. And he knew that his squadrons were stronger.
I guess they know each other, or have played against each other already?
This looks exactly like a match against a teammate of me. We are always moving in really slowly, because we know each other and how we play.
Or they both were a bit nervous (it was the final after all), and no one wanted to make the first step.
If it comes to a heavy squadron fight, you have to move all in if your squadrons are weaker (like Jordan was).
The combo Howlrunner + Mauler + 4xSwarm was the stronger squadron list (imo). So jordan would have to go in with his ship, and make a decission before the squadron fight was over. To wait for it means he will have to face the bombers and the ships. And he had the bonus of being the first player on his side as well. Kristjan on the other hand hat the bonus of more ships. So Jordan would have to make another squadron move, to make sure that he gets the first attack with the squadrons.
Yes, he was unlucky with the demolisher. Not hitting the gozanti is normal. Two red dice and you need one accuracy can happen. To see it happen twice, well... The scatter token is just to good. But he was unlucky on the hits of the VSD (pure dice roll).
But they would not have changed this much. because he could not concentrate the fire on one VSD and had to hit both, it would not have changed much in the end.
The fault was to go in this slowly and watch his squadrons get slaughtered.
The surrender at the end was predictable. His squadrons were gone. The ISD would go down in the next round. The demolisher cannot turn around fast enough for another double attack and the VSD are not badly enough damaged.
Kristjan could have collected a bit more victory tokens with attacks in the back of the ISD. And he could have done in the next round and kill the ISD for sure. There was no way that Jordan could kill as many points as the ISD was worth in the last round. So giving up might be look lame, but was the logical decission in a match where nothing was left to win after the bad luck with the dice.
Sorry, where is the list of this player?
https://community.fantasyflightgames.com/topic/231106-canadian-nationals-video/
This is the video from the match.
Edited by Tokra
Sorry, where is the list of this player?
https://community.fantasyflightgames.com/topic/231106-canadian-nationals-video/
This is the video from the match.
Tnx.
There is no nuances of the squad game after first engagement. comon man its just a shitball in the middle. Play xwing if u want interesting squad battles. This game has no place for it. It is becoming Boremada. What they needed to do was make less points in squads but make a squad more powerfull, say 4-5 squads max.
Not to be a condescending prick, but that is the attitude of someone who is just bad at squadrons. Is the best strategy to sometimes just punch them in the face as hard as you can with your squads? Yeah. Most of the time it is not. You've never seen some with Rieekan force feeding an ace per turn into a 120 point squad screen to buy time for their ships to win the match? Never sat and watched someone getting action paralysis trying to debate to send the activated squadron after the back of the ship for another safe bet 15 points in superior positions or to attack the broken front of the ship in the hope that their ship's shot kills the long odds target for a 100 point benefit.
Play XWMG for interesting squad battles? Really? Between their meta lurching from one busted build to another and all the turrets, I don't find the game interesting or challenging anymore. Coming from a STAW background, XWMG has no variety and poor balance. Don't use that as an example of an amazing game here.
I feel a bit guilty for the condescending tone, but not for the attitude. Go sit down with a good player and learn some strategy before saying there is none.
I think there are instances where the opponent can deploy in such a way (cornered with a squadron cloud in, say, Superior Positions) where your best play is to avoid moving towards them. If someone sets up to turtle, you have to be willing to say "I guess we're going to draw if you think I'm flying straight into that."
Except there are no more draws sooo....
I think there are instances where the opponent can deploy in such a way (cornered with a squadron cloud in, say, Superior Positions) where your best play is to avoid moving towards them. If someone sets up to turtle, you have to be willing to say "I guess we're going to draw if you think I'm flying straight into that."
Except there are no more draws sooo....
I think he means he isn't going into the hot mess, and the hot mess isn't going to catch him, so it's six rounds of synchronized Armada and then 2nd player wins 6-5.
Honestly I think this meta is better than the No Squadron Meta that won the first US Nationals.
Edited by Marinealver
This is not a Mountain.
Nice game and I am really enjoying the meta.
However the coverage really need some improvements, we can't distinguish any squadrons, damages and defense tokens and even worst the commentators do not seem to do either. At least if you don't have enough cameras to show stuff properly, do your best to explain what's going on instead of talking about off-topic bull***.
I think the casters would have been better off describing the game rather than trying to say what the player should do at 15 feet of them.
Edited by thorrkNice game and I am really enjoying the meta.
However the coverage really need some improvements, we can't distinguish any squadrons, damages and defense tokens and even worst the commentators do not seem to do either. At least if you don't have enough cameras to show stuff properly, do your best to explain what's going on instead of talking about off-topic bull***.
I think the casters would have been better off describing the game rather than trying to say what the player should do at 15 feet of them.
I will say watching X-wings games be it vassal or at the table top and watching Armada games I find Armada games to be the more interesting ones to watch.
I will say watching X-wings games be it vassal or at the table top and watching Armada games I find Armada games to be the more interesting ones to watch.
I don't usually watch wargame on video or streaming, but I like armada so much I am willing to do the effort for this game. I am just saying that they could really improve the coverage without spending a single penny.
Also at least one other camera would be cool.
Edited by thorrkThere is no nuances of the squad game after first engagement. comon man its just a shitball in the middle. Play xwing if u want interesting squad battles. This game has no place for it. It is becoming Boremada. What they needed to do was make less points in squads but make a squad more powerfull, say 4-5 squads max.
Anddd now you lost any sympathy and we realise the heart of your problem is essentially "I hate squadrons"
There is aleady a good layer of complexity. CConflict and Wave 5 will bring us Snipe, Phantoms, Relay, Strategic, Ghost etc...so there is going to be an even higher level of complexity.
Granted two Ryhmer balls with Boosted Comms/FC duking it out might not be the most interesting thing to watch (because they have to ball up to combo and mirror squadrons is also less interesting) but saying there is no nuance is just a lie.
Where has Clonisher made waves lately?
I saw your list I would suggest going all A Wing and use the points for APT on the MC30.
-edit- posted to your other thread, with added explantions but essentially add a float for extra activation, change to intel sweep, use the 9 points for upgrades of choice
turtles 2
Author: Trizzo134
Faction: Rebel Alliance
Points: 391/400
Commander: General Dodonna
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep
MC80 Battle Cruiser (103 points)
- Mon Karren ( 8 points)
- Lando Calrissian ( 4 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- Leading Shots ( 4 points)
= 135 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
= 20 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- General Dodonna ( 20 points)
= 38 total ship cost
CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost
MC30c Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 81 total ship cost
6 A-Wing Squadrons ( 66 points)
Edited by Trizzo2I love how people are saying that this game was boring. It was actually 100% more interesting than the Aus nationals where two rebel players circled each other and not a shot was fired till turn 6...
What people are forgetting is that grand finals aren't a normal social game where you throw ships at each other and go pew pew. It's a game between 2 guys playing for a huge prize where a win by 1pt get the prize. That will definitely lead to a cagey game because you have excellent players who don't want to risk a mistake. If I have a criticism it's not of the players in that game, it's of the system itself.
I get why xwing needs a cut but I just don't think it's needed in Armada, scrap this cut crap and just do straight 5 rounds or whatever is needed.
On the issue of squadron tactics I have to say claiming there isn't any is laughable, it just illustrates a lack of understanding. We've all been there though, same as you're first few goes against demolisher when you feel it's broken as well, or reikkan or anything else that breaks core dynamics. If you are playing at nationals level I think it's fair to expect you're good enough to understand the tactics.
Thank you for the fleet help!