I would like to hear from other GM's as to how they handle advancing player character gear.
Generally speaking I run it as your inquisitor/interrogator will give you your starting gear and refill your ammo between missions if possible and 'reward' good acolytes with better equipment. Which to me makes sense from a lore perspective. Generally speaking if the inquisition is sending out the player party as more of 'warband' then a investigation group then yeah they might just give the psyker a flak jacket for the purpose of that raid without him having to 'buy it'. Sometimes the character keeps it sometimes it is returned depending on in game situations.
I personally view the starting money as their own and let them spend it as they see fit. The additional pay is just that more money for them, after all no one really works for free.
I also find that letting the players negotiate getting more money *BEFORE* they deploy to cover forseen expenses to also be reasonable and generally leads to good roleplaying in character. Hotels and apartments do cost money.
This is what i do and it is more of a pendulum depending on the assignment they players are going on but it does raise the 'issue' of balance, what gear might be appropriate for a rank 1 as opposed to rank 4 party?
Do you ever 'restrict' gear? If the cell is supposed to blend in telling the guardsmen he can keep his flak armor but it should be in a duffel bag and not worn around on the streets seems reasonable to me and my players are usually okay with it. Granted no one will tell him not to put it on if they are actually planning a raid on a cultist hide out or whatever it is entirely situational and discretionary.
But more heads are better then one. Thoughts?