I've normally been pretty hot on the rules for this game, we've never run into any glaring rule errors that haven't already been covered by errata but I'm really stumped on this latest one.
When playing with just the original AH then you play with all the ally cards available (I think I'm right there but it's been AGES since I've played vanilla AH). Each time the terror level rises, one is discarded. Simples!
Then came the Dark Pharaoh expansion and it added more allies which, when playing as the fixed exhibit, existed in a separate ally pile that you discarded one from each everytime the terror level increased. If you wanted to play it more integrated then they all got shoved together in one pile and you discarded two at a time. Still Simples! And fair enough.
So then we added Dunwich and it introduced the rule about picking out 11 random ally cards (forcibly including any that come as a fixed possession), but at this point you have less allies (if you're just picking 11 random ones with the original, Pharaoh and Dunwich all mixed together) but seeing as the Pharaoh pack is still integrated then you have to follow the "lose two allies for each rise" but this means that you're losing allies really fast and are all out in 5 terror rises where in vanilla AH you would have at least a few towards the end. Confused! :-S
I've been playing the "discard two" for ages now and it's not really a major bother to me but my family complain about it everytime it happens and I keep directing them to the Pharaoh rulebook. Did the rule get changed at some point and it just pass me by? Am I supposed to put the Pharaoh allies to one side, deal out 11 randomers from the Dunwich and Original combined and then add the Pharaoh ones in?
Anyway onto my other question... I prefer AH in its most diehard form and was trying to integrate my Dunwich and (recently acquired) Innsmouth boards together (for some reason I've missed out Kingsport :-( will get it at some point), and was wondering what happens when a monster goes in a vortex. If it happens in Dunwich do you raise the Dunwich Horror track as well as the Deep Ones Rising one? Or does the track increase effect only apply to the board it happens on. So Dunwich goes up when monsters go in Dunwich vortices and the Deep Ones goes up when monsters go down the vortices there.
Sorry that was so long! :-P
. Later on, when one actually has a gate trophy, HS sees a lot less action, trophies get swapped for 2 Clues at SB.