Thanks Wolfpack. I have a different nagging question that someone might be able to shed light on.
In the FFG 1st edition of Arkham Horror, I believe the TL10 effects were simply that:
- The town monster limit is removed
- A doom token is immediately added to the doom track
This of course results in an effect where subsequent monster surges can cause monsters to endlessly pile up in town, and yet would not drive the AO any closer to awakening. I don't even think the rule existed where the AO awakens if you're supposed to draw a monster but there are none in the cup. So after a while, although the town is a mess with monsters, with enough seals down and gates open, it would be impossible to awaken the AO. I think I had this happen once in an early game.
So clearly the FFG 2nd edition TL10 rules are much better. My questions are:
- Does anyone else remember these FFG1st rules?
- To verify: no doom token is immediately added on TL10 anymore?