Played my last game in the "10 games without Rhymer or Demolisher" last night.
I was trying to build a 2 ISD list that didn't suffer too much from lack of activations. Here's what I put together.
- Intel Officer ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- Admiral Motti ( 24 points)
- Intel Officer ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
- Comms Net ( 2 points)
- Comms Net ( 2 points)
- Comms Net ( 2 points)
- A Motti ISD can take an incredible amount of punishment.
- The "Contain" token is very important when facing Dodonna. It stopped no less than 5 criticals during the battle.
- The initial setup will determine your future options. I had set up my ISDs in a corner, but at an angle so they could either race sideways or turn to face the opposite side. My opponent pointed his MC80 into a field of obstacles and was locked into this path afterward.
- B-wings have gotten lots of hype, but X-Wings are amazing bombers, especially when backed up with Bomber Command x2. They were solely responsible for nearly destroying my ISD (and may have done it if the MC80 had gotten that Squadron command).
- Don't forget your @#$%! upgrade cards! Looking at you, Leia.
- When you go on the attack go "all in". My opponent tried to keep his MC80 safe by skirting the edge of the battle throwing red dice while his transports and fighters got in the mix. This allowed me to create local superiority and destroy the carriers without worrying about a huge cruiser on top of me.