Fenn Without Push the Limit

By 4fox100, in X-Wing Squad Lists

So after messing around on the old squad builder i came up with the following idea.

Fenn Rau

Attanni Mindlink

Autothrusters

Title

Manaroo

Attanni Mindlink

K4 Security Droid

Unhinged Astromech

Black Market Slicer Tools

Contracted Scout

Deadeye

EM

Proton Torpedos

Chimps

Boba Fett

Overclocked R4

The Scout is for some extra firepower (plus a Boba carrier). Manny and Rau are the real meat of the list. How i have this working is Manny moves gets a lock from the droid and focuses. Rau gets a focus from Mindlink and can use his whole dial for moving and can use boost/b-roll and still get mods. Manny passes the lock and focus to Rau and gets a focus from Mindlink. So Rau ends up with 2 Focus and 1 Target Lock very consistently.

(BMST is on Manny to annoy other Arc Dodgers when needed. Focus will be the primary action)

As always feedback and criticism is welcome.

Its not a bad idea, although you lose firepower by taking Manaroo (as compared to YV-666 'party bus' that is similar points).

Also, you will see an uptake in aggro on Fenn with this change, since Fenn can still die to concentrated fire and Manny is not much of a threat (except to Soontir, Inqy, Jake et al).

mindlink seems redundant given manaroo

but if you give the Torpscout say...zuckuss, suddenly it makes sense!

plus Torp scout focuses for deadeye and gets the manny k4 TL for super duper awesome protorp mods

Edited by ficklegreendice

Here's one that I keep trying to ham-handedly cram down people's throats:

https://community.fantasyflightgames.com/topic/227759-manaroo-aces/?p=2367180

It runs on a similar idea of Fenn + Manaroo with Mindlink, except that the third ship I incorporated also uses Mindlink and it's more of a PS9, face beater list.

Although since the original post, I have been convinced that the K4+Unhinged Manaroo is better than the original primary suggestion of like, R2 Agromech and Intel Agent.

Edited by CBMarkham