Hi all,
I have played/GM'd a few games where only the players roll dice (Hollow Earth Expedition, Whispering Vault and others). It seems to me that the new dice pool system for WFRP3 might work very well for this kind of game.
Basically, the GM would assign difficulties for all actions as normal and add these to the player's rolls. There would be no opposed rolls (except between PCs). When a monster attacks a PC, the PC would make a dodge roll (AGL + Coordination (Dodge) with challenge and misfortune dice based on the skill of the attacker. The same would be done when a PC has to resist any monster effect or spell.
This would greatly speed game play and put more emphasis on the PCs in the game. The downsides are that the current Monster actions are all based off the result of their rolls. This could be somewhat mitigated by using the number of excess challenge or bane symbols to activate their abilities.
What do other folks out there think?
Thanks!
CG7