Moralo 88- Ideal Crew?

By JoeVandal49, in X-Wing Squad Lists

So i have been playing with this list for a couple weeks now. Its a really fun list for me. the illicits are interchangable with your favorite 1 point illicit.

My question is, where can the crew be upgraded adjusted for a better list?

Obviously ig-88 is mandatory. Bossk and Zuckuss seem like the next best options, but im open to discussion. Thoughts on other crew options?

IG-88B
36
PS 6 (8) 3 3 4 4
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Veteran Instincts
1
Increase your pilot skill value by 2.
Fire-Control System
2
After you perform an attack, you may acquire a target lock on the defender.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.
Tractor Beam
1
1-3 3
Attack: Attack 1 ship.

If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.
Inertial Dampeners
1
When you reveal your maneuver, you may discard this card to instead perform a white [0] maneuver. Then receive 1 stress token.
Autothrusters
2
When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to a result. You can equip this card only if you have the action icon.
Ship Total: 50
Moralo Eval
34
PS 6 3 1 6 6
You can perform secondary attacks against ships inside your auxiliary firing arc.
Heavy Laser Cannon
7
2-3 4
Attack: Attack 1 ship.

Immediately after rolling your attack dice, you must change all of your results to results.
IG-88D
1
Scum only.
You have the pilot ability of each other friendly ship with the IG-2000 Upgrade card (in addition to your own pilot ability).
Zuckuss
1
Scum only.
When attacking, you may receive any number of stress tokens to choose an equal number of defense dice. The defender must reroll those dice.
Bossk
2
Scum only.
After you perform an attack that does not hit, if you are not stressed, you must receive 1 stress token. Then assign 1 focus token to your ship and acquire a target lock on the defender.
Inertial Dampeners
1
When you reveal your maneuver, you may discard this card to instead perform a white [0] maneuver. Then receive 1 stress token.
Anti-Pursuit Lasers
2
Large ship only.
After an enemy ship executes a maneuver that causes it to overlap your ship, roll 1 attack die. On a or result, the enemy ship suffers 1 damage.
Ship Total: 48
Edited by JoeVandal49

Moralo-88 is a powerful archetype, but I am not a fan of FCS on IG 88, despite the obvious benefit it has in terms of firepower against high agility targets. While FCS gives an IG the chance of punching through high agility ships with lots of tokens, ultimately, such aces (if flown well) can easily avoid the IG's HLC altogether. If you want to beat the best players, you need to diversify your ships.

So first we have Moralo who is actually quite effective when it comes to putting damage on Soontir Fel and the like. With IG88D, there is no need to make your actual IG aggressor built to take on the same kind of target (since you will be facing all kinds of potential opponents, not just palp aces all day---well, that is my assumption anyway).

With that in mind, I would suggest building an IG that is strong against swarms and also large base enemies that are highly mobile (like decimators, dengar/manaroo, etc):

Moralo w/ HLC, IG88D, Dengar, Zuckuss & glitterstim = 48

IG88B w/ HLC, predator, advanced sensors, black market slicer tools, IG-2000 & autothrusters = 52

100

Now you still have an answer for Soontir in the form of Moralo. But your IG is better equipped to deal with a variety of threats because it is far more agile with advanced sensors. Sensors give you far more flexibility and turn the IG into a dangerous weapon even against ships that would otherwise be difficult. Torpedo Scouts for example become easier to deal with (for example, you can dive into range 1 more easily with sensors, or if blocked, still get your action, or even avoid blocks altogether by changing your move's direction with an unexpected pre-move boost). And predator means that you won't really miss the loss of FCS all that much.

And black market slicer tools is a cheap way to keep your IG relevant against self-stressing opponents that annoyingly dodge your arc...

Moralo-88 is a powerful archetype, but I am not a fan of FCS on IG 88, despite the obvious benefit it has in terms of firepower against high agility targets. While FCS gives an IG the chance of punching through high agility ships with lots of tokens, ultimately, such aces (if flown well) can easily avoid the IG's HLC altogether. If you want to beat the best players, you need to diversify your ships.

So first we have Moralo who is actually quite effective when it comes to putting damage on Soontir Fel and the like. With IG88D, there is no need to make your actual IG aggressor built to take on the same kind of target (since you will be facing all kinds of potential opponents, not just palp aces all day---well, that is my assumption anyway).

With that in mind, I would suggest building an IG that is strong against swarms and also large base enemies that are highly mobile (like decimators, dengar/manaroo, etc):

Moralo w/ HLC, IG88D, Dengar, Zuckuss & glitterstim = 48

IG88B w/ HLC, predator, advanced sensors, black market slicer tools, IG-2000 & autothrusters = 52

100

Now you still have an answer for Soontir in the form of Moralo. But your IG is better equipped to deal with a variety of threats because it is far more agile with advanced sensors. Sensors give you far more flexibility and turn the IG into a dangerous weapon even against ships that would otherwise be difficult. Torpedo Scouts for example become easier to deal with (for example, you can dive into range 1 more easily with sensors, or if blocked, still get your action, or even avoid blocks altogether by changing your move's direction with an unexpected pre-move boost). And predator means that you won't really miss the loss of FCS all that much.

And black market slicer tools is a cheap way to keep your IG relevant against self-stressing opponents that annoyingly dodge your arc...

While i totally get your point, in this build im challenging PS8 and lower aces with initiative bid with VI. I could also, as you mention swap out the dampeners with BMST for aces like soontir.

In this build i could go with advanced sensors though as you suggest, and drop the tractor beam, easily enough, and that may happen over the course of more play time.

Thanks for your response!

Gunner and Bossk.

Dodge this, Soontir. Oh, you did. Now again. And AGAIN.

Gunner and Bossk.

Dodge this, Soontir. Oh, you did. Now again. And AGAIN.

Gunner is overkill with 88b aggressor+88d crew and it costs 5 points.

Gunner and Bossk.

Dodge this, Soontir. Oh, you did. Now again. And AGAIN.

Gunner is overkill with 88b aggressor+88d crew and it costs 5 points.

Actually Gunner has a really interesting interaction with 88B. Because 88B doesn't include the "you can't perform another attack this turn" clause, if you miss your first attack you can do both an 88B cannon shot and a primary gunner shot, provided you do the cannon shot first. You basically turn your ship into a TIE/D defender, provided of course you miss the first attack. I don't know if there are better options but that seems silly enough to give a try.

Gunner and Bossk.

Dodge this, Soontir. Oh, you did. Now again. And AGAIN.

Gunner is overkill with 88b aggressor+88d crew and it costs 5 points.

Actually Gunner has a really interesting interaction with 88B. Because 88B doesn't include the "you can't perform another attack this turn" clause, if you miss your first attack you can do both an 88B cannon shot and a primary gunner shot, provided you do the cannon shot first. You basically turn your ship into a TIE/D defender, provided of course you miss the first attack. I don't know if there are better options but that seems silly enough to give a try.

Yes. I did catch this, and if not adjusted in an FAQ later, it does have the potential to be strong at moments, but im not sure its worth 5 points and a crew slot in this particular list.

Yeah, I get what you're saying. Bossk and Zuckuss is probably a more efficient loadout, especially since you're trying to optimize 88B here too and if he dies it falls apart. I just like gimmicky lists like that so that's what I would personally try first.

I thought about Latts to give Morallo the durability that he lacks. YV-88 is an archetype I am excited for. This is my latest untested version: https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!132:23,-1,133,190,191,-1:-1:-1:;109:18,43,23,-1,181,-1:-1:15:&sn=Unnamed%20Squadron

I don't like the Detonators too much, they push so many points on to IG-88. I do however fear that Slicer Tools would conflict with Latts too much. Maybe thats not warranted, its something I'll try out should wave 9 ever arrive.

Another nice idea is Bossk, the Gunner effect of B makes me feel a lot better about that Mangler...

Edited by Admiral Deathrain

I thought about Latts to give Morallo the durability that he lacks. YV-88 is an archetype I am excited for. This is my latest untested version: https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!132:23,-1,133,190,191,-1:-1:-1:;109:18,43,23,-1,181,-1:-1:15:&sn=Unnamed%20Squadron

I don't like the Detonators too much, they push so many points on to IG-88. I do however fear that Slicer Tools would conflict with Latts too much. Maybe thats not warranted, its something I'll try out should wave 9 ever arrive.

Another nice idea is Bossk, the Gunner effect of B makes me feel a lot better about that Mangler...

I gotta admit, Latts is intriguing.

The biggest issue i am having with this list, is i dont think it is stronger than my VI bots in most cases with my local meta. The biggest issue is the durrability/survivability of the yv-666 in the list. Latts could help there.

It is a lot of fun though, and it looks very cool on the table. Im going to give Latts some play this weekend and then i will report back.

And the slicers are still solid with Latts. Your not going to be slicing every action, and even if you were, you have 50% shot of clearing the stress and adding the damage card.

Latts just makes it even more punishing for the opponent to take stress.

Edited by JoeVandal49

I thought about Latts to give Morallo the durability that he lacks. YV-88 is an archetype I am excited for. This is my latest untested version: https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!132:23,-1,133,190,191,-1:-1:-1:;109:18,43,23,-1,181,-1:-1:15:&sn=Unnamed%20Squadron

I don't like the Detonators too much, they push so many points on to IG-88. I do however fear that Slicer Tools would conflict with Latts too much. Maybe thats not warranted, its something I'll try out should wave 9 ever arrive.

Another nice idea is Bossk, the Gunner effect of B makes me feel a lot better about that Mangler...

I gotta admit, Latts is intriguing.

The biggest issue i am having with this list, is i dont think it is stronger than my VI bots in most cases with my local meta. The biggest issue is the durrability/survivability of the yv-666 in the list. Latts could help there.

It is a lot of fun though, and it looks very cool on the table. Im going to give Latts some play this weekend and then i will report back.

And the slicers are still solid with Latts. Your not going to be slicing every action, and even if you were, you have 50% shot of clearing the stress and adding the damage card.

Latts just makes it even more punishing for the opponent to take stress.

True, plus getting out of arc options for both ships is pretty good. I like it more than the random detonator.

You are right that this version lacks PS. I like Bossk for that reason, as he gives you PS 9, which for me is as high as it gets in the local meta. Morallo is more flashy but not as good at covering the bots weaknesses. I want to play Morallo, but in the long run I'll probably stick with Bossk.

What do you think about this:

IG-88B
Daredevil (3)
Advanced Sensors (3)
Tractor beam (1)
“Mangler” Cannon (4)
Seismic Charges (2)
IG-2000 (0)
Autothrusters (2)
51 pts

Moralo Eval
Heavy Laser Cannon (7)
IG-88D (1)
Bossk (2)
Zuckuss (1)
Engine Upgrade (4)
49 pts
-------------------

Daredevil is there to allow IG-88 to move around a bit more and Tractor Beam allows you to throw the opponent's ship where you need it for Moralo's shot. The bomb is just insurance in case someone gets behind him.

Edited by Nickel

With all the self stress you don't really need the EU much. 4 points are a bit excessive for just the approach.