This just seems completely wrong ...
We played this side quest today (Temple of the Elemental Dragon). We entered with 3 heroes and a moral of 3.
We did fine all the way until the end. We were able to properly give the correct ethereal weapons to the correct ethereal warriors.
When we opened the final door, and the dragon appeared, the ethereal warriors assisted us in putting 20 damage on the dragon, and assigning it 4 conditions (stun, poison, immobilize, and ? - I forget the last one, but it doesn't matter).
Even after the 20 damage is put through, the dragon has 19 more to go to kill it, with the goal to kill it. In addition to the dragon, we faced Kyndrithul (agent), a Bone Horror, a Hell Hound group (3), and something else I don't recall.
After a few turns, we were all knocked down, with the dragon having suffered a total of 28 damage (11 to go to kill it). Our morale was at the Skull. Since the dragon had poison, and can never get rid of it, and thus takes 1 damage every turn at the start of its activation, and it activates twice per round, we simply stayed down (no one attempted to stand up).
After 5.5 more rounds, with the dragon taking essentially 2 damage per round, the dragon died. None of the minor, nor major perils could affect us as we weren't on the board, and none of the monsters could attack us either.
We won, but this seems like a very hollow victory, and I am surprised that after enough time went by, the app wouldn't just declare a TPK (a total party kill) or in some way cause us to lose.
Now, granted, this only works if you have full moral going into the final room, but still, this is a rather stupid way to win (but for us the only strategy we could employ to win).
Has anyone else seen this? Is there any reason that the app would permit this?
Edited by any2cards