Lets be honest, the game has simply dwindled to numbers that are far to small for the game to function as a TCG. thus it's dying.
I'm going to make a couple of assumptions right now, and logically explain, why continuing to print UFS as an LCG would be excellent for the game. Included will be structure of releases.
Premise #1; FFG is making money on LCGs. They keep making sets for them, there are 3 of them running. This seems to make sense.
Premise #2; FFG won't have to pay infi money to continue to use the license's in an LCG format (this one is tricky, but they are a smart company)
Release Structure: Core Set; Released as the basis for a new License: For referance Warhammer invasion LCG.
So release a new License with 4 Characters, and their support. (I believe this comes with 3x of every card in the base set. even less game design required if you make cards 4x)
Warhammer Invasion LCG Core Set contains:
* 1 Rulebook
* 220 Cards representing 4 factions
* 4 Capital Boards
* 35 Resource Tokens
* 60 Damage Tokens
* 4 Burning Tokens
Monthly Releases "Booster"; One character + support
60 cards. 4x of the character 14 support cards for that character (essentially a starter)
My Assertion:
It is unlikely that any of the LCGs have over 1000 players, and they are (presumably) profitable.
3 base sets a year. one being FFG original Content (Hopefully the febuary release, this would contain the Worlds character AND HIS SUPPORT >_>)
Base Set - 4 characters and their support. 14 cards per character all 4x
For each Base set 2 character boosters, and 1 deluxe booster (with bonus characters, no including support for them) Presumabely Base-booster-deluxe-booster; Next Base
Just use the LCG concept and apply it to a game you already own rights for. I love UFS, I would actually PREFER it as an LCG. keeps costs down. ~250 a year for playsets of everything? YES PLEASE!