Custom Class : Druid

By rugal, in Descent: Journeys in the Dark

56 minutes ago, AwesomeTree_in_the_Dark said:

I wish we could have just one version, current version of Gift of Nature (+previous rejuvenation) with 2 Heart heal is UNPLAYABLE FOR ME , like i mentioned above.

I'm really disapointed that your team won't even try it and refuse to even try before critize. That's too bad. And not really convincing.

0-Werewolf-shape-alternate.jpg

To avoid using the same template for the "transformation" than the familiar, I tried this one.

No really happy with it, but what do you think ?

(Just changed the text to fit the card, the visual is the point of the question)

Edited by rugal
11 hours ago, Dadler93 said:

Thank you so much! Time to remake all the cards I've already printed lol! 🤩

I'd gladly take a look at those overlord and item templates too if I'm not asking too much :D The ones I have at the moment have equal or lower resolution than the one I linked to before.

You are welcome ❤️ .

Here you go:

Overlord cards templates
Items templates

11 hours ago, Dadler93 said:

I also tried to change the divider a little bit to avoid confusion about the fatigue cost. I know that you've discussed this before so I know I'm a bit late to the party.

What do you guys think about this rough version ?

This is great 🙂 !

On 5/14/2020 at 10:05 AM, AwesomeTree_in_the_Dark said:

0-Gift-of-Nature.jpg

Maybe this version will be more of your liking ?

Yes, I agree with this change. It is better to have weaker custom class than powerhouse.

In meantime I changed divider with @Dadler93 suggested change and I created 3 more position variants and therefore divider is always in the center of the texts and not the card.

Also I translated all the cards to the Czech, which I will be using, however wording on both en and cz cards needs to be reviewed and polished a little. Also changes and tweaks are not final of course.

I did not like recent changes to Evergreen Staff, Savage Favor and Warding Totem so I did not include them right now. I just replaced brown die from Warding Totem with +1 Heart and renamed it to Inner Strength since previous name did not really match the card effects. Also Animist -> Dash Misty Step.

These are just previews! Get the cards on page 6.

druid_preview_en.jpg?pub_secret=191756a0a6 druid_preview_cz.jpg?pub_secret=8d855fbcc9

Edited by AwesomeTree_in_the_Dark

Dash is nothing like druid or animal related so that's why I choose this and dash is already an overlord car.

I don't like "Recover 1 heart )" on surge for basic weapon.

Recovering fatigue if the hero as no damage is too strong as a base skill.

+ 1 heart on Inner strengh is too strong ans Pierce is better since it is weaker and druid should be not better than a true fighter.

Primal wrath should give more duration of healing and no better healing

If you want weak custom class you're not on the good way. And we're still not according

Edited by rugal
16 minutes ago, rugal said:

Dash is nothing like druid or animal related so that's why I choose this and dash is already an overlord car.

Didn't realize it during translation 🙂 Thanks, I will change it to something else to prevent duplicates.

In WoW Druid there is skill dash: https://classic.wowhead.com/spell=1850/dash

18 minutes ago, rugal said:

Recovering fatigue if the hero as no damage is too strong as a base skill.

Prophet's Soothing Insight . But I quite your latest version with 3 Heart heal, might change it accordingly.

18 minutes ago, rugal said:

+ 1 heart on Inner strengh is too strong ans Pierce is better since it is weaker and druid should be not better than a true fighter.

It's just for 1 attack in a turn and you cannot use heal in that turn.

21 minutes ago, rugal said:

If you want weak custom class you're not on the good way. And we're still not according

I didn't say that I want weak class, I just don't want overpowered one.

It's hard to discuss and argue with you, I no longer try to be on the same wavelength as you are ("according to you"). I just want to finish version I am working on, I am sorry that you don't like it. I tried, I understand that you have your own vision that no one can contribute to.

1 hour ago, AwesomeTree_in_the_Dark said:

Didn't realize it during translation 🙂 Thanks, I will change it to something else to prevent duplicates.

In WoW Druid there is skill dash: https://classic.wowhead.com/spell=1850/dash

Prophet's Soothing Insight . But I quite your latest version with 3 Heart heal, might change it accordingly.

It's just for 1 attack in a turn and you cannot use heal in that turn.

I didn't say that I want weak class, I just don't want overpowered one.

It's hard to discuss and argue with you, I no longer try to be on the same wavelength as you are ("according to you"). I just want to finish version I am working on, I am sorry that you don't like it. I tried, I understand that you have your own vision that no one can contribute to.

Do whatever you want but I don't like that you allow yourself to change stuff of other : I don't like your heroes I just don't play them and I don't change them.

And you're no more listening so lol !

Instead of creating new custom stuff, I did want to help you improve yours. I have attention for details so I can polish cards wording, I can localize those cards into my language, I have photoshop skill to create new HQ graphics and I play this game a lot, so I can contribute with balance changes and play testing. If i knew that you are not interested in any of this and you are making this class just for yourself, I would not spend any time on this. Because I am stupid and though that we can come up with one improved version for community, I spend way too much time on this. Right now I don't want to have this my time to be wasted so I at least want to finish what I was doing and share it with others. It's ******* disappointing for me that it is a separated version.

With "my heroes" you can do whatever you want. Mists of Zanaga also have multiple interprations. Here you can download the templates:
Maze of the Drakon - Heroes
Maze of the Drakon - Familiars

36 minutes ago, AwesomeTree_in_the_Dark said:

Instead of creating new custom stuff, I did want to help you improve yours. I have attention for details so I can polish cards wording, I can localize those cards into my language, I have photoshop skill to create new HQ graphics and I play this game a lot, so I can contribute with balance changes and play testing. If i knew that you are not interested in any of this and you are making this class just for yourself, I would not spend any time on this. Because I am stupid and though that we can come up with one improved version for community, I spend way too much time on this. Right now I don't want to have this my time to be wasted so I at least want to finish what I was doing and share it with others. It's ******* disappointing for me that it is a separated version.

With "my heroes" you can do whatever you want. Mists of Zanaga also have multiple interprations. Here you can download the templates:
Maze of the Drakon - Heroes
Maze of the Drakon - Familiars

Thanks for the template but as said earlier I cannot open photoshop document so if you are kind enough to give me image files I can use them.

Let's say we won't find an aggrement 😉

Here are images for the Druid (300 dpi), let me know if you want any else.

healer.jpg?pub_secret=664922cd82 healer_fatigue.jpg?pub_secret=f746c2243b healer_price_1.jpg?pub_secret=99d2cece1c healer_price_2.jpg?pub_secret=93ffe955c8 healer_price_3.jpg?pub_secret=2275c08d23 healer_split_up_00.jpg?pub_secret=dd44a10c7a healer_split_up_05.jpg?pub_secret=a55117dde5 healer_split_up_10.jpg?pub_secret=0c10b63d8f healer_split_up_15.jpg?pub_secret=ed87b9fa66 evergreen_staff.jpg?pub_secret=31c9658326 werewolf.jpg?pub_secret=777e5d4f5e

I wish to find another visual for the werewolf shape card

1 hour ago, rugal said:

I wish to find another visual for the werewolf shape card

familiar.jpg?pub_secret=04beddccd6 familiar_stats.jpg?pub_secret=e8305ee7db familiar_attributes.jpg?pub_secret=a64c5afef2

Edited by AwesomeTree_in_the_Dark

Sorry It wasn't what I meant : I'm searching something really different to avoid confusion from familiars

Edited by rugal

Thanks both for your incredible dedication and patience working on this- don't get too frustrated about the back and forth of refinement til it's something you're happy with, the end result justifies the work and the regular changes- I'm working on some fairly unique ideas that almost certainly won't be perfect first hit so I'm in it for the long haul en route to something finished that works.

Because you connected Gift of Nature and Rejuvenation, heroes do not discards rejuvenate tokens and heal while you are in the Werewolf shape (because you are using bottom part of the split class cards).

I renamed Animist (Dash) to Misty Step.

Edited by AwesomeTree_in_the_Dark
13 minutes ago, AwesomeTree_in_the_Dark said:

Because you connected Gift of Nature and Rejuvenation, heroes do not discards rejuvenate tokens and heal while you are in the Werewolf shape (because you are using bottom part of the split class cards).

I renamed Animist (Dash) to Misty Step.

I will just add it to the rules that tokens are always discarded whatever the druid is into. (Like heroes can discard an elixir to even if the apothecary is defeated and his cards are unactivated)

I tried something using the Cave troll cards template for the werewolf shape so it has a different look than a familiar and splitted twice the base card so it is effective whatever the shape you're into.

Edited by rugal

You should increase size of the attributes symbols with numbers. Those are small cards and it will be hardly readable after print.

On my version they are twice as big and look how tiny they are in real life:

img_20200522_192101.jpg?pub_secret=cf8f6

I was thinking about the Rejuvenate tokens.

They are green, cause you're leaves and it's the Regrowth icon from World of Warcraft. I get it.

Green fits a Druid cause they're all about leaves, roots, forests and vines, but in Descent all healer tokens seem to keep within another color scheme, which is more along the lines of this.

mQwfKsp.png

Green tokens in Descent are usually associated with Scout classes like Stalker and Bounty hunter.

What do you guys think about this idea?

4 hours ago, Dadler93 said:

I was thinking about the Rejuvenate tokens.

They are green, cause you're leaves and it's the Regrowth icon from World of Warcraft. I get it.

Green fits a Druid cause they're all about leaves, roots, forests and vines, but in Descent all healer tokens seem to keep within another color scheme, which is more along the lines of this.

mQwfKsp.png

Green tokens in Descent are usually associated with Scout classes like Stalker and Bounty hunter.

What do you guys think about this idea?

Good point !
This blue looking ice leaf is strange, but I do like it.

but Why exagonal and not a circle as others ?

8 hours ago, rugal said:

Why exagonal and not a circle as others ?

That's not a done token. I just chaged the colors of an image I found really fast to show what I was taking about. It should be round and have a frame like the original ones. I figured that if you like the idea, you'll be able to make a better looking one than I can. 🙂

Edited by Dadler93

I will try it ! 😉

0-Rejuvenate-token.jpg

Maybe something like this ?

Edited by rugal
2 hours ago, rugal said:

Maybe something like this ?

I like it! 👌