Thank you for doing changelog 🙂 .
I started working on the graphics, what do you think about it:
I will be changing some wording along the way - I will try to reduce the amount of text. I will post all the changes at the end.
For now I just did this for this card:
- added "
Druid
figure" to first sentence
- connected sentences "your turn
, to
replace"
- changed "Werewolf/Druid shape side of the druids" with "bottom/top part of the splitted" because of a different design
For example I noticed:
Primal Wrath
I think there is missing sentence about "You may choose not to refresh this card as normal". I think it would be better to have this card ready, you exhaust it to get the extra action and limit it with the sentence "This card cannot be refreshed."
And I was thinking about some small changes:
Evergreen Staff
Change Surge, instead of "
Surge: +1 Range"
to something that Werewolf would be able to use. For example "
Surge: Recover 1 Health
" (Avric skill).
You can compare this with other starting items like
Staff Of The Grave
(
both
Surge: +1 Range
and
Surge: +1 Heart and Recover 1 Health
),
Harvester Scythe
,
Reaper's Scythe
.
Gift of Nature
Change Werewolf part to "
after dice are rolled
". It already cost 1 Fatigue, can be played only once because of exhaust, it obviously exhausts the druid part of the card, which is the main heal and Pierce 1 effect is not that strong.
Werewolf Shape
Instead of changing attributes with +2 -2, I would fix them - so you would have for example 4 Might, 2 Willpower, 2 Knowledge, 3 Awareness no matter the hero you are playing.
With that change we would save some space, because you just needto say "use attributes on this card instead of your heroes".
And also we would prevent bigger attribute boost, because some of the attributes were already too low to be lowered.
Btw I also quite liked the +1 speed boost.
And that's it 🙂 . It is already so **** good!