I'm going into my fourth session tonight, and still scratching my head on Encounter Balance.
Part of the problem is that we have added a new player each session, so I don't have a clear balance of the party's powers. The basic question is this though, does anyone have a good handle on what a party of adventurers should be able to handle vs what makes a difficult encounter?
I know that coming from mostly running D&D 4th to WFRP 3rd is a big adjustment, but I'm looking for any real guidance on how best to challenge the PCs without killing them.
In my first combat encounter, the PCs (scholar and gambler) nearly got wiped. I pulled in a waywatcher to help them. They were facing a single townsfolk and a chaos cult follower (total of 3 skulls). My main take away from that fight was that by giving the two bad guys better weapons it completely changed their difficulty.
Next session, the waywatcher became a PC when by luck the new player chose wood elf and pulled waywatcher from the careers. The scholar used last sessions advancement to jump to Apprentice, though he was a bit reluctant to just start throwing spells around, so we gave each of his basic spells a couple extra purple dice to be reduced each time they were used.
During their evening of adventure and following up on some leads they stumbled into an ancient graveyard where two zombie henchmen groups attacked them. I estimated them as basically half strength (since they are henchmen). So that was a total of 3 skulls and this time the party managed to do fairly well, though the gambler still took some damage. So probably a little too easy.
Last session, we added a new player who decided to play a dwarf and pulled slayer. He maxed out his toughness and strength (he is a real meat head). So now when I throw two goblins, and two groups of snotling henchmen at them, they easily mow through it. The dwarf took some damage, but with his toughness, he will heal it all in one night's rest.
I guess in all I've learned that a couple of skulls per PC is about right for an easy fight, taking into account some PCs are more combat oriented than others. And if I want a fight to be a really tough one, then it would be something like 3 skulls per.
Just curious if anyone else had thoughts on encounter balance.