(initial post)...
As listed in the DW books (and the other WH40K RPG series), it says to follow the general "Rule of Three" for consumable things, notably ammunition, when the characters are out in the field and away from easy re-supply.
However, it lacks clarity.
1. Deathwatch bolt-pistols and bolters automatically come with a Fire Selector, expanding their ammunition capacity to x3 clips, respectively.
So the question is this: Does the "Rule of Three" for reloads mean carrying +3 clips (for standard weapon clip size)? Or carrying +9 clips (with Fire Selector)?
While I am inclined to believe +9 clips, it does stretch that belief for Deathwatch Space Marine carrying +9 clips on his person, +10 for Tactical Marines' default bonus bolter clip. This number goes to +18 (+19 for Tactical Marines) for both bolt-pistol and bolter.
We do not see many Space Marine figurines carrying +9 to +18 clips on their person .
2. This query also applies to Heavy Weapons users.
For example... A Devastator with his default Heavy Bolter, also automatically comes with a Backpack Ammo Supply for 250 shots.
But does the Devastator wielding the Heavy Bolter also come with +3 (smaller) ammunition boxes (60 shots per box)?
{I am assuming the Devastator does not come with, and carry, +3 Backpack Ammo Supply "reloads" unless the Player specifically purchases them. }
3. I understand that they do not want ammunition-counting to be an issue (like most RPGs); however, my overall campaign will eventually lead to the Ark of Lost Souls' "Space Hulk" adventure, where there will specifically be no re-supply. This is to reinforce the themes of "sinking ship", "desperate conditions", and "scarce resources", of being marooned upon (and within) the Mortis Thule Space Hulk.
Likewise, I also figure I should be prepared for a GM Ruling over ammunition issues before then, should the Players favor firing Full Auto for each and every encounter &/or combat Round .
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[ EDITED ] (08-29-2016)...
I have revised my overall GM ruling on the "Rule of Three" Reloads. It is now:
1. Pistols, Basic, Exotic Weapons = +3 clip Reloads.
Weapons with Fire Selector option come with x3 clips pre-loaded, but it does NOT give a multiplier to Reloads (+3 [reloads] x 3 [fire selector] = +9 [reloads]).
So a Deathwatch boltgun (w/Fire Selector) comes with x3 clips pre-loaded, but only +3 clip Reloads ( not +9)
2. Devastators (or Heavy Weapon carrying) players may choose between:
- a. 1x Backpack Ammo Supply, +0 (zero) Reloads
- b. 1x box-ammo (clip) loaded, +3 box-ammo (clip) Reloads
3. If a Player wants more "free" (zero cost) ammunition, I will begin to penalize them. For example: they must calculate for me (meaning they do the math work, not me the GM) the extra carrying weight.
If they get excessive, such as carrying their weight in extra "free" ammunition, they I (GM) will severely penalize them, such as having any hit on them possibly detonating their extra ammo (in addition to encumbered penalties). And if the excessive ammo Player thinks to make themselves into a walking ammo dump explosion, then I will consider that an ignoble and wasteful death for a Space Marine and also penalize their XP/Rank for their next character.
Atop of that, any other of his fellow Kill Team who dies as a result of getting caught in said ammo dump explosion also suffers the same XP/Rank penalty. Even if they do not die, they will suffer an XP reduction to Mission Complete and Renown penalty (taint by association).
Bluntly put: I will come down hard on such poor-judgement abusive Players; and "encourage" his fellows to help me enforce that ruling, because if they stand by and allow their fellow (poor-judgement) Player to be excessive, then they must suffer with him.
4. The ( non-penalizing ) counter-balance is that if the Players pay out the Requisition for extra ammunition clips, notably Special Ammunition clips, then I will not penalize anything (not even carrying weight). As long as the Players pay for their extra ammunition (requisition, XP, Signature Wargear, etc.), then I will not penalize any of it.
So for example: if a Tactical Marine spends 200 Requisition on +8 Hellfire clips for his Deathwatch (Fire Selector) Boltgun, he gets:
~ x3 regular bolter clips for his Deathwatch (Fire Selector) Boltgun
~ +3 regular bolter clip Reloads
~ +1 [special ammunition] clip, from being a Tactical Marine
~ +8 Hellfire clips, from spending (200) Requisition
And ZERO penalties for carrying all that extra ammunition, not even weight.
Edited by pendrake71