Sample Social Encounter
[This encounter is set in a lounge during dinner on luxury river liner]
The players enter the lounge for the evening meal. There is one empty table in the corner. Most of the other tables are full with just one or two seats left at each one. The serving staff is bring drinks and light snacks for the guests. A light ballad over shadows the dinner conversation.
The player wish to extract some information form some of the dinner guests. [Roll For Initiative] The players split up with two the players going to the table of Herbort Klemper and three dinner companions.
Herbort Klemper is an obnoxious merchant from Wissenburg. He is overweight, and ostentatiously dress with no style of then costly. He will fawn on those above him and insult those below. He is vain, arrogant, cowardly, loud, tactless, and often vulgar.
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[The progress tracker for this table has 4 space, an event, 4 space, and then another event. There is another progress tracker for the length of the dinner and for other tables. Chaos Stack moves the tracker 2 spaces, 2 banes for the player or 2 boons for the NPC move the tracker 1 space. The players start on the first space of the track and the NPC token starts on the second space.]
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When the Aldric , the student, sets down at the table [Free Manoeuvre: Engage], the conversation is mainly about traveling and the weather. Aldric being somewhat shy about butting in to the conversation flashes is warm smile [Action Card: Winning Smile, Stance: +1-Conservative]. Aldric's smile seems to put Herbort at ease [<P>{CC}<BBB>*S**S**S*(G)*B*[W]{N}, Influences Herbort (moves the tracker one space to the right), Herbort delays attacking Aldric for 1 round, Aldric recovers 1 stress] and this relieves some of the tension.
Erhardt , the scout, having spent most of his youth outside and alone uses his knowledge of the local geography to join the conversation [Folklore vs. Folklore <PP>{C}{CC}<BBB>*S**S*(G)*S*[Y]*C*, 1 *S* using the comet, move the tracker to the right]. Only Erhardt's years of experience allow him to join the conversation so easily.
Herbort begins to tell what he believes is a fascinating story about his trip to Nuln [Exclusive Conversation: Charm vs. WP, <P>{C}<BBB>*S**B**B*®{B}[Y]*B*[W]*S*, 1 *S* add 2 [bB] to social tests against him for 1 round, and two *BB* moves the NPC's tracker one space to the right].
The other dinner guests laughing join in the story from Herbort [boisterous Agreement: Charm vs. WP, <PPP>{BB}{S}{B}<BB>*B**S*[WW], 1 success adds 1 to social attacks against the target and 1 [W] for social attacks from the target, 2 {BB} moves the players token one space to the right (this is the space next to the first event space)].The other dinner guests are making it hard for Herbort to remember his place in the story, but they are also making openings for the players to ask their questions.
Erhardt [Changes Stance +1C] seeing the opening ask Herbort in a nonchalant way, if he saw anything suspicious last night [Charm vs WP +2 , <PPPP>{C}{CC}{B}{C}(GG)*SD}*SD}[bBB]{B}{C}, two {BB} moves the NPC's tracker one space to the right (this is the space next to the first event space)]. Herbort is somewhat annoyed by the interuption. Erhardt [second Manoeuvre: Assists Aldric +[W], +1 Stress] points out a guest sitting at another table.
Aldric is feeling the pressure now. He must succeed or lose the chance to get a some use full information before the event is triggered. Because of Aldric's smile he is immune to Herbort's tall tale [Exclusive Conversation]. Aldric [Changes Stance +1C] using a little white lie says 'I know that guy over there (The same guy that Erhardt pointed out earlier), did you see him last night?' [Guile vs. WP, <PP>{C}{C}<BB>*S**B*(GG)*S**B*[Y][WW]*B**S* {B}, 2 *B* moves the players token to the first event space].
Herbort tells the players that he saw Karl (the guy at the other table) coming out of the pursuer's office late last night and that he was really sweating. Herbort says "something may have happened, but it is not as importent as the food."
The event triggers the arrival of food and the encounter continues...
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Homemade social action cards:
Social Action –
Exclusive Conversation
: 1 success adds 2
to social attacks, 3 success adds 4
to social attacks.
Social Action –
Boisterous Agreement
: 1 success adds 1
to social attacks against the target and 1 [W] for social attacks from the target.
. Everyone get to use basic skills even if they are not trained in them so no one actually
needs
a card like "Sweet Talk: Talk sweetly and you might just get your way Big Boy" to wench (although that might be useful in real life) or a card called "Lie" to try to lie to someone convincingly, but if you want to make things more complex you can house them and morganj has given an example of one really well thought out way to do that, that's cool too. Despite my preferences, we should let the players decide how the conversations go, if they are having fun rolling lots of dice and thinking of clever ways to use all their skills to gain an advantage then cool, but if they don't like rolling dice everytime they want to smile then that is cool too. Obviously, I super hate 4ed DND skill challenges (warning: minor rant) nobody should have to make six successes before three failures based on six skills of no real relevance or relation to pump a ghost for informationreal example from the DMG. Plus if you have to write a monthly column about how to adjudicate them then something is wrong, wrong, wrong, wrong.