Hi,
am I the only one missing a sense of progression in the game? I mean this is a board game RPG, and in a Pen and Paper or a computer RPG the sense of peril usually rises as the characters get stronger, higher level, have better gear. So a low level character usually has to deal with goblins and the like, while dragons and their brethren are reserved for high level heroes.
I just started a game of the new campaign and behind the first door I opened I found 2 ettins and 2 manticores. I suppose these were open group monsters, I think there should be a restriction placed on not only the habitat, but the perceived strength of the open group monsters as well during a campaign. I understand that if the game is well balanced, 5 goblins could be as dangerous as 2 manticores, but still, to me it just doesn't feel right. Finding and fighting legendary monsters are kind of a reward for me, it means my character got strong enough to be able to deal with them. This kind of feels as if beginner fighters would compete in the UFC their first fight and stood a chance
(On that note, I will hopefully receive my Mansions of Madness 2nd edition next week. I hope I won't come face to face with Cthulhu in the first room )