Yeah, but if I wanted to play a drafting game, Ashes or Epic Cube Draft are much better.
Obviously you need to know what you can handle as a person, but I would suggest that drafting might be a viable option. There's no need to collect because you have to play with what you get right then and there.
The point is that the person who has OCD should seek treatment...not get upset at a company for selling a product that triggers their particular OCD symptoms. That's like a video game addict saying that video game companies are bad because they sell something that they're addicted to.
A close family member of mine has moderate/severe OCD. While his symptoms don't include this type of completionism, I can TOTALLY see how this could be a problem for someone with OCD. But the answer is for the person with OCD to steer clear of this type of game.
Agreed yes. I did have councelling for a year and have been considerably better as a result and nowhere near the extent I used to be, which is why I will stay clear of it rather than fixed-distribution, just as you suggest, but as the game does actually look pretty good to me, that does leave me disappointed and I guess its that disappointment that leads to opinion posting.
So you played Destiny already?
I can tell from the page that the entire game is just one glorified Runebound combat. Which makes sense, seeing as they are the same designer.
I wish I could figure out all the mechanics of a game from pictures of half a dozen cards with little context.
No really, I do. Would make it easier to make my mind up about getting Destiny, as it is now I have to wait for GenCon demo reports like all the rest of us regular boring people without mind-reading superpowers.
No honestly, read the runebound combat rules, then look at the dice. Then look back. I couldn't tell you the turn structure, but I can tell you pretty much what is done in the game. It doesn't take superpowers, just a little brainpower and some imagination.
I'll give you that I can imagine it to use a similar IGO UGO action activation sequence if I make a bunch of assumptions. Even then, that still tells me nothing about the way resource management works (or even whether or not there is any), if there are any dice purchasing/fielding mechanics, how many decision points are there during the game, how card play out of the 30-card deck works, what is the dice roll/re-roll framework, how the battlefield mechanic works, whether or not you can recycle used/killed cards/dice/characters, what are the deck/dicepool building considerations or virtually anything about the game other than the assumption of "you take turns to activate symbols on dice you rolled".
It's like saying Twilight Imperium is a glorified Axis & Allies combat system because it has units on the map that roll dice looking for high numbers when they fight.
Edited by Don_Silvarro