What does this mean for Living Card Games?
Star Wars : Destiny exists in a completely separate space from our Living Card Games®. Our LCG model has been extremely successful, and we are looking forward to continuing to support it, both now and in the future.
We absolutely believe that collectible games and non-collectible games like LCGs can exist side-by-side, appealing to different segments of the greater gaming community. We want to offer strong options for fans of collectible games and fans of non-collectible games, while taking nothing away from either one. We look forward to supporting fans of both categories in years to come
And this is where the lie starts. Any person who knows business/product management always thinks to themselves what is the quickest path to revenue? . The collectable aspect of this game pretty much ensures this will be a large cash cow for the company due to the Star Wars brand. This product will absorb most of the $ that would have been normally put into their LCG and other non-collectible products. My prediction: slower releases and poorly tested LCG products as a result of all the attention that will be put onto this product.
In terms of sales, I don't think this product will cannibalize $ from LCG players, but it will cannibalize labor. All would be good if we knew that some of this money would be reinvested into non-collectable products. Unfortunately, this will simply not be the case. As some of you know, parent company Asmodee has put pressure on FFG to generate a return to their investors (which is why many employees within FFG have stated their discontent/disgust with Asmodee; look up Reddit). The profits will be used to satisfy Asmodee who is looking for a quick buck to goose up their P&L.
The end of the LCG will come not because this product won't be successful and generate a huge loss for the company. Instead, LCG will die because this game will be successful and steal the spotlight.