Hi there
I would mind about what you do usually prefer: archers or casters. There are some basic differences
Archers: lower Price, no restriction in woods, +1 range, use darken the skies - a command card that would stay dead in your Hand instead
casters: higher basic attack, +1 ability then archers
Mi opinion:
Daqan:
Daqan have the best archers, doubleshot is the best ability among the actual archers. But the casters are also nice. Shield is a healing over the maximum health Points, they get free lore cards and they have a really strong lore card also. Daqan are the only fraction were I do consider archers as casters as on par.
The archers have nice synergy with lot of stuff: Riverwatch Riders, crystal fields and the lore card "attack" trigger twice. Darken the sky in combination with "attack" should end every game (9 auto-dammage and 9 auto-retreat plus 18 attack dices (sic!) more... very probably the strongest combo in the game)
Uthuk:
Worst archers in the game with a ridiculously weak ability. Casters aren't as strong as Battlemages or Necromancers neither. But if you want to go for range... go for the casters. By the way: I think the blood sisters are the real battlemages, because I like if the enemy attacks them... if they get no combat, the ability doesn't apply!
Weiqar:
Archers have a stronger ability than Uthuk, but the casters have probably the strongest mage-ability in the game. If you play some minions, Necromancers are an auto include
at all:
Main problem of archers are the 2 attack dices. So they get only 33% to do 1 damage and 33% to trigger the ability. It's very few potencial to use your very limited activations for them. Exception are Daqan with double attack...
Edited by phalgast