Some ancient ones like Shub have uneven scaling with their reckoning effects, but Hastur is all over the place!
"Investigators as a group must lose 1 sanity per open gate OR the lead investigator gains a Blight condition."
This is trivial and virtually ignorable for large groups, but positively crippling for 2-3 investigator games.
Usually when an uneven scaling issue comes up (ex. Agreement condition 2 clue cost, Shub's reckoning monster limit), we have a house rule that assumes the printed text is for 5 players and scale from there. The problem is that can't really apply to Hastur's reckoning.
Anyone have recommendations for a house rule on scaling Hastur for small or large groups?