Your Best Imperial Alpha Strike List Featuring a TIE Shuttle

By voidstate, in X-Wing Squad Lists

Been trying to come up with a way of using the TIE Shuttle title to make a hard-hitting Imperial alpha strike list.

My best effort so far is:

IMPERIAL ALPHA

1. GSVs move; take focus 2. Tomax moves; gives 2nd focus to GSVs 3. GSVs fire missiles with focus + GC


100 points


PILOTS

Tomax Bren [TIE Shuttle, Crack Shot, Fleet Officer, Tactician] (30)

Gamma Squadron Veteran [Deadeye, Extra Munitions, Concussion Missiles, Conner Net, Guidance Chips] (30)

Gamma Squadron Veteran [Deadeye, Extra Munitions, Concussion Missiles, Guidance Chips] (26)

“Wampa” (14)


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But I'm still not happy with it.

Any suggestions?

I'm honestly not a big fan of the shuttle paired with ordnance. If I was going to try for imperial alpha strike it'd probably look like this for me.

Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Long-Range Scanners (0)
"Night Beast" (15)
Shield Upgrade (4)
Total: 100
You get more modification and more shots. Though if I had to include a bomber shuttle I'd make it like this:

Captain Jonus (22)
Draw Their Fire (1)
Fleet Officer (3)
TIE Shuttle (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Long-Range Scanners (0)
Gamma Squadron Veteran (19)
Crack Shot (1)
Extra Munitions (2)
Plasma Torpedoes (3)
Long-Range Scanners (0)
Gamma Squadron Pilot (18)
Extra Munitions (2)
Proton Torpedoes (4)
Long-Range Scanners (0)
Total: 100
Edited by McFoy

Captain Jonus (22)
Wired (1)
Fleet Officer (3)
Systems Officer (2)
TIE Shuttle (0)

Gamma Squadron Pilot (18)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)

Gamma Squadron Pilot (18)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)

Gamma Squadron Pilot (18)
Extra Munitions (2)
Concussion Missiles (4)
Guidance Chips (0)

Total: 100

View in Yet Another Squad Builder

You can change the Guidance Chips to Long Range Scanners; if needed.

Edited by Nikolishin

Darth Vader - TIE Advanced - TIE x1, Advanced Targeting Computer, Guidance Chips, Assault Missiles, Ruthlessness - 38 pts

Captain Jonus - TIE Bomber - Fleet Officer, Tactician, TIE Shuttle, Adaptability - 27 pts

Major Rhymer - TIE Bomber - Push The Limit, Advanced Proton Torpedoes, Guidance Chips - 35 pts

I'm running this tonite in my league:

TIE Bomber: · Tomax Bren (24)

Cool Hand (1)

Twin Ion Engine Mk. II (1)

TIE Shuttle (0)

Systems officer (2)

Fleet Officer (3)

TIE Interceptor: · Carnor Jax (26)

Push The Limit (3)

Autothrusters (2)

Royal Guard TIE (0)

Hull Upgrade (3)

TIE Advanced: · Darth Vader (29)

Adaptability (Increase) (0)

Engine Upgrade (4)

TIE/x1 (0)

Advanced Targeting Computer (1)

Sorry not really an alpha strike list tho

Captain Jonus (22)

Systems Officer (2)

Fleet Officer (3)

Twin Ion Engine Mk. II (1)

TIE Shuttle (0)


3x

Tempest Squadron Pilot (21)

Proton Rockets (3)

Accuracy Corrector (0)

Guidance Chips (0)

TIE/x1 (0)


Get in, get close, hit hard, sacrifice Jonus and let the Tempests pling away.

either the incredibly unsubtle:

  • Gamma Squadron Veteran - Crack Shot, Homing Missiles, Long Range Scanners
  • Gamma Squadron Veteran - Crack Shot, Homing Missiles, Long Range Scanners
  • Gamma Squadron Veteran - Crack Shot, Homing Missiles, Long Range Scanners
  • Gamma Squadron Veteran - Crack Shot, Homing Missiles, Long Range Scanners

or else '688 squadron' (technically '888 squadron I know)

  • Captain Jonus - TIE Shuttle, Veteran Instincts, Systems Officer, Fleet Officer, Twin Ion Engines MkII
  • Tomax Bren - Crack Shot, Cluster Missiles, Extra Munitions, Guidance Chips
  • Major Rhymer - Push The Limit, Advanced Proton Torpedoes, Extra Munitions, Guidance Chips

Finally:

  • Gamma Squadron Veteran - Deadeye, Cluster Missiles, Guidance Chips
  • Gamma Squadron Veteran - Deadeye, Cluster Missiles, Guidance Chips
  • Gamma Squadron Veteran - Deadeye, Cluster Missiles, Guidance Chips
  • Captain Jonus - TIE Shuttle, Wired, Systems Officer, Fleet Officer, Twin Ion Engines MkII

Pile in and let fly with cluster missiles. You could trade Jonus' assorted upgrades for Extra Munitions, but you'll probably be down at least one bomber before they could fire a second time (maybe two!) so maximizing that initial punch seems nastier.

Edited by Magnus Grendel

Tie shuttles can't alpha for **** :(

Guess Vader is the best thing you can do there. Run around with a suicidal 19 points and plink whatever your homing crackshot vets didn't kill

I'd take conner net off one of the bombers and put stealth device on wampa.