Hey y'all,
I'm going to start GMing WFRP3 tomorrow night. I was wondering, for those of you who are already playing, what's the one thing I need to know? (I'm just running the demo adventure to get everyone acquainted with the rules; the real campaign will start after Christmas.) So, if you had to give one piece of advice about GMing with this rules set, what would it be? (I've been GMing various games since the mid-1980s, so I'm not really looking for "how to GM" advice, just advice on how to GM this game.) Please feel free to share a mistake I could avoid, a rule that's often overlooked, or a trick that makes everything go smoothly. Thanks,
Bercilak