Prophet, Kobolds in RTL

By zxql, in Road to Legend

Hi!

Perhaps someone know how below things play out in RTL?

Q1: When placing Kobolds, you are only supposed to place masters. At the start of each overlord turn, one kobold minion would spawn adjacent to each master. When does this happen in RTL? At the start of kobold activation, at the start of new round etc..?

Q2: Prophet skill Lifeline heals a hero for 1 damage when he would be knocked out. Do you still count the KO?

Extra Prophet question: when exhausting a card such as forewarning (to discard insight token from a hero who is being attacked and add two shields) - do you also trigger the default discard feature that heals 1 damage?

Thanks!

-zxql

Hi

I just finished Rise of all Goblins with a Prophet hero.

We didn't meet any kobolds on our way to thrashing Splig though. ;)

Q1

For the record:

Spawner: At the start of each overlord turn, place 1 minion kobold adjacent to this monster, respecting group limits.

From the RTL rules ( p. 4) : "Note that monster activations are not an Overlord turn"

I'll post a question of my own:

Small Beginnings: Do not place this monster during Setup

Does spawning/placing monsters count as setup? I think Small Beginnings means to refer to a setup of a quest.

Q2

Lifeline: Exhaust this card when a hero with the insight token would be defeated. Discard the insight token for that hero to immediately recover 1 Health

You save the hero from being defeated, thus being knocked out. I'd say you don't count the KO

Q3

Forewarning: Exhaust this card when a monster attacks a hero with the insight token, after rolling defense dice. Discard the insight token to add 2 shields to his results.

Soothing insight : ....A hero with the insight token may discard it during his turn to recover 1 health

If a hero is attacked, he may discard the insight token on his own to recover 1 health or ask the Prophet to trigger Forewarning for 1 Stamina. Not both, they are separate effects, one does not trigger the other.

For the record:

Spawner: At the start of each overlord turn, place 1 minion kobold adjacent to this monster, respecting group limits.

From the RTL rules ( p. 4) : "Note that monster activations are not an Overlord turn"

I'll post a question of my own:

Small Beginnings: Do not place this monster during Setup

Does spawning/placing monsters count as setup? I think Small Beginnings means to refer to a setup of a quest.

I think minion kobolds are not supposed to be placed by any means unless specifically stated so. You would place masters, and then spawn the minions via the card effect. Since they always are an open group monster, they would not be reinforced by normal rules, only placed as a "setup" unit. Thus you would place masters up to the limit, and then add minions around them as per effect, the only question is then at what exact time do you add the minions?

-zxql

Kobolds

Monster info in RTL:

Spawner: Because there is no overlord turn, ""Spawner"" places minions at the start of the kobolds' activation instead. Place the minion kobold in an adjacent space that is the closest to the closest hero.

Small Beginnings: Minions are not placed when setting up a new area of the map. However, if a group is placed outside of setup (such as at the end of a round or after interacting with an element on the map) place the minions."