I'm going to call it, the reason for its cost is it's synergy with seismic (action) torps. I bet you will be able to fire them at asteroids and cause splash damage, move them or some such. You will get 2 or 3 red dice to fire them but only need one hit result. Any eyes you then bank as an evade for use in the combat phase (when you likely won't be able to shoot).
It's a crazy stab in the dark I know :-)
I wish, but it seems unlikely. R3 works during an attack.
However, what we can see from Seismic Torpedoes is something like:
Action: Discard this card
to choose an enemy ship at
Range 1 - ? that is within your
primary firing arc. All ships within
Range 1 of that ship must roll
1 attack die and suffer all
damage (hit) and critical damage
(crit) rolled this way.???
of???.
I don't know what the last few words could say, but it clearly isn't an attack. (Perhaps they say "This cannot be obstructed" or something like that)
It's more like a lobbed mine that you throw forward and deal 1 attack die of damage to all ship at range 1 of the target. Think on Assault Missiles meet Proximity Mines, but without the safe 1 damage of the missiles, and without the 3 dice of the mines. Probably very cheap and good against swarms. If spammed, potentially good against aces like Soontir, that have no way to defend against this other than Palpatine.
If it costs 1-2 points, it could finally be the torpedo filler than many rebel ships could have on their single torpedo slot. But it isn't spectacular. And it certainly isn't the hardcounter to contracted scouts Alex promised, neither the ordnance that will bring Bombers, Punishers or K-Wings to an even level with the scouts.
So what you're telling me is I'll be disappointed by this card as well? It's Action based Anti-Pursuit Lasers!
Greeeat... x_X

