So if seismic torpedoes actually fire in the activation phase.. it might be OK on a Y wing...
I really have no idea what role this is supposed to fill. And it looks like they give us 2 in the kit, so they apparently think it's good for something.
So if seismic torpedoes actually fire in the activation phase.. it might be OK on a Y wing...
I really have no idea what role this is supposed to fill. And it looks like they give us 2 in the kit, so they apparently think it's good for something.
That's quite a nice idea. Corran Horn with Accuracy Corrector, Juke, and R3 Astromech can get an evade as he enages (so 2 auto-hits with a Juke, not a bad shot), potentially (I think about 60% chance?) of getting another evade in the process....which means even if he gets shot at, you've got to claw through agility 3 with two evade tokens.
Which also means he's likely to still have an evade token left come the end of the turn....where he gets to shoot you again.
It costs a point more than R2-D2, and means no shield regeneration, but it does make you tougher on the turns you're shooting.
Also, it encourages you not to kamikaze into range 1 (no bonus for doing so) and means you're free to use hard turns - even K-turns - on breakaway moves.
I think to use the evade the R3 generates, you need to either be a high PS (and shoot early), or need to be able to hang onto it for a turn, or need juke to make offensive use of it. I'm not sure it's much use on a cheap generic X-wing - I'd rather take Targeting Astromech for the same price.
Would it be a good idea for Biggs? It's a point more than R4-D6...... I think D6 is probably better because it's protection from Heavy Laser Cannons and Torpedoes, but against 3-dice attacks the R4's evade will probably trigger more often.
Edited by Magnus GrendelSo I did some sims in excel, thinking about the use on an xwing. These numbers are based on a 3-dice attack with a target lock.
If you are aggressive (trying to max damage) you will get the following distribution:
3 dice with aggressive Target Lock:
0 hits 2%
1 hit 15%
2 hits 42%
3 hits 42%
Evade from R3: 33%
If you go defensive, using the target-lock to maximise your chance to get at least one eyeball, but re-rolling second and third eyeballs to try and hit:
3 dice with defensive Target Lock
0 hits 8%
1 hit 36%
2 hits 51%
3 hits 5%
Evade from R3: 82%
With no dice mods:
0 hits 12.5%
1 hit 37.5%
2 hits 37.5%
3 hits 12.5%
Evade from R3: 58%
Personally I am disappointed in R3. The ability isn't worthless, but for 2 points and a slot I don't think it measures up.
So I did some sims in excel, thinking about the use on an xwing. These numbers are based on a 3-dice attack with a target lock.
If you are aggressive (trying to max damage) you will get the following distribution:
3 dice with aggressive Target Lock:
0 hits 2%
1 hit 15%
2 hits 42%
3 hits 42%
Evade from R3: 33%
If you go defensive, using the target-lock to maximise your chance to get at least one eyeball, but re-rolling second and third eyeballs to try and hit:
3 dice with defensive Target Lock
0 hits 8%
1 hit 36%
2 hits 51%
3 hits 5%
Evade from R3: 82%
With no dice mods:
0 hits 12.5%
1 hit 37.5%
2 hits 37.5%
3 hits 12.5%
Evade from R3: 58%
Personally I am disappointed in R3. The ability isn't worthless, but for 2 points and a slot I don't think it measures up.
Never tell me the odds ![]()
When I don't have a focus token, I roll lots of useless focus results. But when I have one, I hardly ever roll any. So, in my opinion, R3 astromech is a pretty good card. True, it gets better the higher your PS is, but I usually field uniques anyway.
When I don't have a focus token, I roll lots of useless focus results. But when I have one, I hardly ever roll any.
And you're absolutely positive this isn't just the same bias everyone has towards dice rolls?
It's a 2 point comfort blanket, making you feel better about bad rolls, rather than actually adding any value.
Current idea:
Wedge, Lone Wolf, R3, Integrated Astromech = 33
If you roll well, and think you'll get a PS kill in, spend Focus on offense. If you're in for a rough turn, cancel a Focus result and save the token for defense, where you'll have 2 dice + Focus + reroll + Evade. You won't get it every time you shoot, but with 3 dice + a reroll the odds are pretty good. Compared to a regenerating droid, it's cheaper, doesn't use an action, keeps your dial open, and gives you a better chance of avoiding 3-dice control effects.
When I don't have a focus token, I roll lots of useless focus results. But when I have one, I hardly ever roll any.
And you're absolutely positive this isn't just the same bias everyone has towards dice rolls?
It's a 2 point comfort blanket, making you feel better about bad rolls, rather than actually adding any value.
I'm just looking forward to jousting a Juke/R3 Astromech ship against a lower-PS Sensor Jammer ship.
Roll 3 hits on the attack.
Defender SJ's one hit to an eyeball.
Cancel eyeball and get an evade token.
Defender rolls one evade.
Juke the defender's evade to an eyeball.
Defender blows up before he can return fire.
Hilarious.
people use jammer?
dont think ive seen that in a long time. I used to run it but its expensive and rarely does much for me.
If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
Because some people may only have one or two regen droids, or even zero. I have two, R2-D2, and R5-D8 (the quote "horrible" one, but I love him). And I like not being hit better than regenerating, because regenerating won't bring back your last hull, but never losing it will prove beneficial, in that, you're not DEAD!If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
Other than R2-D2 and R5-D8 what other regen droids are there? These's one more that flips over a critical card that I'm aware of. Beyond that isn't there only certain pilots that regen?
If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
In the off-chance that Ion Cannons or Tractor Beams become a big deal, not being hit is much, much better than regenerating later.
If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
In the off-chance that Ion Cannons or Tractor Beams become a big deal, not being hit is much, much better than regenerating later.
Blowing **** up is the best defense yet. 2 unmodified greens and an evade token is still garbage defense.
Or maybe you choose to hamstring your offense and sit on a focus token to save for defense. Now have 1 or 2 agility with focus/evade which is passable defense, but you definitely aren't killing things, just losing slower.
If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
In the off-chance that Ion Cannons or Tractor Beams become a big deal, not being hit is much, much better than regenerating later.
Blowing **** up is the best defense yet. 2 unmodified greens and an evade token is still garbage defense.
Or maybe you choose to hamstring your offense and sit on a focus token to save for defense. Now have 1 or 2 agility with focus/evade which is passable defense, but you definitely aren't killing things, just losing slower.
If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
In the off-chance that Ion Cannons or Tractor Beams become a big deal, not being hit is much, much better than regenerating later.
Blowing **** up is the best defense yet. 2 unmodified greens and an evade token is still garbage defense.
Or maybe you choose to hamstring your offense and sit on a focus token to save for defense. Now have 1 or 2 agility with focus/evade which is passable defense, but you definitely aren't killing things, just losing slower.
Of course blowing stuff up is better, but there are plenty of in-game situations where you're not going to be able to, so you tank up for a turn and wait for the better position later. They're not unmodified greens anyway. You can take a Focus for an action, not use it on offense, and collect an Evade when you don't modify your shot. 2 greens + Evade + Focus is a legitimate defense. Furthermore, what if you're stressed, or you had to fly through a rock, or bumped? Getting an Evade from dice in those situations (where the eyeball on attack is useless) is a worth something.
Edited by BiophysicalBecause some people may only have one or two regen droids, or even zero. I have two, R2-D2, and R5-D8 (the quote "horrible" one, but I love him). And I like not being hit better than regenerating, because regenerating won't bring back your last hull, but never losing it will prove beneficial, in that, you're not DEAD!If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
Other than R2-D2 and R5-D8 what other regen droids are there? These's one more that flips over a critical card that I'm aware of. Beyond that isn't there only certain pilots that regen?
Did you read my post, or just the first sentence? Paraphrasing my sentences and feeding them back to me doesn't make an argument.
As far as bumping or rocks, BB-8 is way better than R3. I'd rather dodge the obstacle or ship and get an action, than maybe get an evade that may or may not even be relevant.
Did you read my post, or just the first sentence? Paraphrasing my sentences and feeding them back to me doesn't make an argument.
As far as bumping or rocks, BB-8 is way better than R3. I'd rather dodge the obstacle or ship and get an action, than maybe get an evade that may or may not even be relevant.
Did you read my post, or just the first sentence? Paraphrasing my sentences and feeding them back to me doesn't make an argument.
As far as bumping or rocks, BB-8 is way better than R3. I'd rather dodge the obstacle or ship and get an action, than maybe get an evade that may or may not even be relevant.
Apologies. Reading on my phone I sometimes miss stuff. You indeed mention what I said.
BB8 is an option, too. Sometimes better, sometimes worse. The main point I'm trying to make, is that R3 probably shouldn't be considered an "every turn" droid. It's probably going to net you 2-3 useful evades in a given game, but it's not about making an X-wing a token stacking ace. Even 1 extra useful Evade is probably worth the extra point you pay over an R2 that you buy to get access to the Integrated Astromech.
Normally i would chime in and point out (despite what ive said in other posts) that if a card cheaper than Hull or Shields evades even 1 damage its already paid for itself, but theres 2 reasons why i dont feel that way with R3
1) Astromech slot is pretty potent when used right. He'd be a fine third ship with an astromech but there are vaaaastly better (budget or pricy) astromechs to put in there for whatever reason.
2) You are gimping your damage to get the benefit. Some people point out it can happen if you bumped and could help there...true..technically.. but usually if you bump you dont have a shot anyway unless youre facing a lot of ships. Any other situation you have to cut one of your valuable dice to get it, and even then it might not help because you fired last this game.
Primarily griping about #2. I'd rather just roll less dice to begin with and keep any abilities or upgrades i got involving Focus results than not take anything else because expecting 2 focus isnt a wise idea. That, and then i KNOW im able to depend on that evade so i can joust a nastier ship or multiple ships with a safer state of mind, while the RNG factor makes me not want to risk it because i might not get it.
Because some people may only have one or two regen droids, or even zero. I have two, R2-D2, and R5-D8 (the quote "horrible" one, but I love him). And I like not being hit better than regenerating, because regenerating won't bring back your last hull, but never losing it will prove beneficial, in that, you're not DEAD!If you have a high PS Ace you want to protect, why would you use this droid over a regen droid?
Meh.
Other than R2-D2 and R5-D8 what other regen droids are there? These's one more that flips over a critical card that I'm aware of. Beyond that isn't there only certain pilots that regen?
How could you forget about Poe's favorite, R5P9?
I think a better version of this astromech would have been:
"Once per round when attacking or defending, during the modify dice step, you may cancel an eye result and receive a focus token"
You'd be trading dice now for dice later, which isn't always the best gamble but it can pay off especially if you trade defense for offense, and that way it would be good for both generics and named pilots, and would be much more versatile.
that would be neat actually.
Low PS? Bank a bad defense for a better offense.
High PS? Bank a subpar offense for a good defense later.
The evade token fixates the latter one. Low PS will never see this astromech.