R3 Astromech

By wurms, in X-Wing

kwing is a meta staple? i think ive faced one....ever....but everyone has 1-2 of them because of the asston of glorious cards in that kit.

How in the hell is the Y-wing a better turret carrier? The k-wing has zero blind spot, while the Y has lots.

I will remind everyone that predator is a RNG upgrade in a MORE valuable spot and MORE expensive, and it's one of the best cards in the game.

To add to this already dissected comment, I need to remind everyone that Predator actually has very little "RNG". The only randomness of the card is based on whether or not your opponent brings PS 2 or lower ships. So, this "RNG upgrade" has RNG based on this- Whether it is going to be good, or going to be amazing. Predator ALWAYS has use, every single time you have a shot with the ship equipped with it.

I assume you mistake Predator for being RNG dependent because it deals with dice rolling on attack. Well, sorry to break it to you, but this is universal to every ship outside of accuracy corrector users. And totally contrary to your comment, Predator actually makes you less RNG dependent. Have a bad roll? Predator allows you to reroll a dice to assure you get an additional chance to assure RNG doesn't screw you over.

If we were really going to have Predator and R3 be comparable, Predator would read like this-

"When attacking, you may cancel a focus result to reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice."

If that is how it read, no doubt your comment would be valid. That sounds like a pretty bad card, much like R3 Astromech.

I'm not sure I would even consider running R3 Astromech competitively even if it was 1 point. That's how poor it is.

Now, I want everyone to know I appreciate those who are trying to make it work, and I would advise you to keep attempting to do so if you desire. I'd love to see the card work. My commentary is more directed at FFG's poor design of the card than at the players here trying to find good ways to use it. Any card that a) needs a specific result to work, b) is not even usable on a majority of lower PS ships that have the necessary slot, and c) cripples your attack options and promotes what could be called "anti-synergy", is almost certainly a poorly designed card and should have been adjusted long before it hit the printer. If you disagree with my analysis or anyone elses "negative" analysis, that's fine, but I fullheartedly, at this moment, believe it is worthless in a competitive sphere.

If you disagree with my analysis or anyone elses "negative" analysis, that's fine, but I fullheartedly, at this moment, believe it is worthless in a competitive sphere.

Long live casual play :D

Everyone who is dissapointed by a two point droid with that awesome skill has not fully understand some details of the game. Some of you just think about actions during gameplay. Keep in mind that this droid is ideal akd made for joisters, for example to attenuate alpha strikes. If you are sure you cannot destroy your target during first encounter, sacrifice one of your attack dice to survive and come into better range next turn

Edited by IG88E

If you disagree with my analysis or anyone elses "negative" analysis, that's fine, but I fullheartedly, at this moment, believe it is worthless in a competitive sphere.

Long live casual play :D

Oh of course. That's exactly why I try to make that distinction. I am for SURE going to throw this in and experiment in casual games to see how it performs to see if it can prove me wrong. But unless it blows me away in those games, don't think I'll touch it competitively heh. :)

Still, R3 isn't a bad boost for E-Wings is it?

Accuracy Corrector and R3? Cancel your dice, get two hits and if you rolled a focus result then it would be two hits and an Evade token for later use. Still mostly for higher PS pilots though.

How in the hell is the Y-wing a better turret carrier? The k-wing has zero blind spot, while the Y has lots.

Better not only accounts for having more pros, also for having fewer cons.

The Y-Wing is 5 points cheaper, has just 1 fewer hitpoint, has better dial with R2 or Unhinged droid. Sure it has a "croissant". But clearly the ability to bring 4 of them overcomes the advantages that the K-Wing could have as a mere turret carrier. If the K-Wing SLAMs, it cannot attack, so it's turret does nothing.

The only reason I fly a K-Wing with TLT is for Miranda. Other than that, and especially after the last FAQ, the K-Wing only has the mine-layering role that, out of Conner Net, is quite underwhelming.

Sure, the K-Wing is in a better state than the TIE Punisher or the E-Wings, ships that only one pilot is decent (E-Wing, Corran), or at least fun (TIE Punisher, Deathrain). But that is far from being a "meta staple" as you called it.

Edited by Azrapse

In this game, sacrificing offense for defense is never really a great idea unless you can nearly guarantee you'll come out ahead, or have some built-in mechanism to compensate on offense (Poe's ability, Corran double tap, Han's rerolls/predator). The only ships this currently work well on are Imperial Aces because of Palpatine and Autothrusters. Rebel ships that used to do this sort of thing have been pushed out because of Uboats which overwhelm their regeneration or mitigation.

On E-wings, the only ships this thing would even remotely work on will absolutely want to take something better. On the lower PS ships (Knaves are PS1, remember!) this thing is a laughable waste of points.

Still, R3 isn't a bad boost for E-Wings is it?

Accuracy Corrector and R3? Cancel your dice, get two hits and if you rolled a focus result then it would be two hits and an Evade token for later use. Still mostly for higher PS pilots though.

you wouldnt have the focus still. Accuracy Corrector removes all dice and adds 2 hits. Meaning even if you rolled 6 dice, if you accuracy corrector, there are only 2 actual dice on the table.

And since R3 happens after dice mods you cant sneak it by going "R3 goes first, then accuracy"

Love all the comments. Didn't think it was all that bad, but now I'm not too excited. Ha! Wish they didn't limit it to primary. Other than TLT cheese, I don't see any real exploits for secondary.

Would it being used on a TLT even be "cheese", though? Y-wings aren't exactly indestructible or difficult to outfly. You're sacrificing potential offense for an evade token. This would only even be remotely cheesy against 1 or 0 agility targets.

Still, R3 isn't a bad boost for E-Wings is it?

Accuracy Corrector and R3? Cancel your dice, get two hits and if you rolled a focus result then it would be two hits and an Evade token for later use. Still mostly for higher PS pilots though.

you wouldnt have the focus still. Accuracy Corrector removes all dice and adds 2 hits. Meaning even if you rolled 6 dice, if you accuracy corrector, there are only 2 actual dice on the table.

And since R3 happens after dice mods you cant sneak it by going "R3 goes first, then accuracy"

It's during the modify attack dice step, so you do get to choose.

Still, R3 isn't a bad boost for E-Wings is it?

Accuracy Corrector and R3? Cancel your dice, get two hits and if you rolled a focus result then it would be two hits and an Evade token for later use. Still mostly for higher PS pilots though.

you wouldnt have the focus still. Accuracy Corrector removes all dice and adds 2 hits. Meaning even if you rolled 6 dice, if you accuracy corrector, there are only 2 actual dice on the table.

And since R3 happens after dice mods you cant sneak it by going "R3 goes first, then accuracy"

It's during the modify attack dice step, so you do get to choose.

If they are both during the "Modify Attack Dice" then you get to choose the order. So I could cancel one die first then the rest couldn't I?

[Edit R3 does not happen after the dice mod, but rather during the "Modify Attack Dice" step]

swx53-r3-astromech.png

Edited by Ken at Sunrise

some reason i read R3 as during the compare results. Nvm.

That makes him a bit easier to pull off in my eyes, since if you have multiple focus AND a focus token you can still get the evade and focus for more hits unlike what i was originally thinking.

Still not a fan of this mech.

Generic astromechs used:

-R2 (good)

-R3 (god awful)

-R5 (okay)

-R7 (situational)

-Targeting astro (bad)

In the lore, if I'm not mistaken, they essentially went R2 to R7. So they've got R4 generics and R6 generics to make. Try not to **** these up too FFG.

I guess they could always make up more generics like targeting astro. Surely they'll eventually make another decent one.

kinda surprised there isnt another mech that mods your stats like R2-F2 does. Not that i want another action droid, but perhaps a stress instead of an action to raise a stat for a round.

Or an emergency droid. Overcharges your shields for a round but then fizzles out and is useless (discarded). Would be nice for a jouster since he could potentially take no damage both from "i dont wanna shoot that he has 8 shields this round" or not getting enough damage to get through his "extra" shields.

Generic astromechs used:

-R2 (good)

-R3 (god awful)

-R5 (okay)

-R7 (situational)

-Targeting astro (bad)

In the lore, if I'm not mistaken, they essentially went R2 to R7. So they've got R4 generics and R6 generics to make. Try not to **** these up too FFG.

I guess they could always make up more generics like targeting astro. Surely they'll eventually make another decent one.

But I agree we have some more options for FFG on droids, but hopefully they make good generics from now on, or cost effective ones (this R3 could probably be a lot better if it was half the cost [1point]).

https://sites.google.com/site/tbrooksstarwarsinfo/Home/q7andq9-droids

i kinda feel Astromechs should be giving you abilities or free actions or regen. Regen is pretty much taken and if you make another youre just going to send one into the dumpster. But all the ability ones either take an action or are very situational (minus stress-bot) and the "free action" ones outside BB-8 usually have some really weird restrictions.

The ships that have astromechs ALL have terrible action bars, with the E-wing being the only exception (but that ship sucks anyway) This makes them feel like, to me anyway, we should be having more droids like BB-8 where we do a certain move (or action) we get another action not normally on the bar...such as oh i dont know AN EVADE!? stupid r3....

Theyre basically a co-pilot.

Edited by Vineheart01

Hey Fickle, try this and weep:

"Once per round, when defending, you may cancel one of your [evade] results during the 'modify defense dice' step to gain an evade token."

Enemy roll worse than you? Bank it, use it on the next shot. Better with more dice, of course: So a boost to E-wings and X-wings more than Ys and ARCs.

Makes you sad it didn't happen, doesn't it?

Hey Fickle, try this and weep:

"Once per round, when defending, you may cancel one of your [evade] results during the 'modify defense dice' step to gain an evade token."

Enemy roll worse than you? Bank it, use it on the next shot. Better with more dice, of course: So a boost to E-wings and X-wings more than Ys and ARCs.

Makes you sad it didn't happen, doesn't it?

Aaaaand you'll only ever roll extra evades after already blanking out. Guaranteed.

Hey Fickle, try this and weep:

"Once per round, when defending, you may cancel one of your [evade] results during the 'modify defense dice' step to gain an evade token."

Enemy roll worse than you? Bank it, use it on the next shot. Better with more dice, of course: So a boost to E-wings and X-wings more than Ys and ARCs.

Makes you sad it didn't happen, doesn't it?

Aaaaand you'll only ever roll extra evades after already blanking out. Guaranteed.

Well, sure, that's a gamble you take when you buy the droid. But at least it's a reasonable gamble to make.

Bonus points: If the other guy rolls 3 hits with an Ion Cannon on his TIE/D Defender, you might as well scrap your paltry evade and use it to mitigate the hurt from the incoming primary shot, eh?

"Oh no! The dice in a dice game may occasionally not be my desired outcome 100% of the time! Garbage design, fire everyone, melt your models"

-- fickle

I'm gonna use it and love it, and because I am not a slave to the FFG Monsters I am gonna say it works on an eye-peep or a blankies.

:lol:

REB%2BX-WING%2BES%2BT-65.png REB%2BWEDGE.pngREB%2BDROID%2BR3A.PNG REB%2BY-WING%2BBTL.PNG

Don't like?

:o :mellow: :rolleyes:

Don't care!

:lol: :P :lol:

Because... IT'S MY HOUSE... MY BATTLE PARLOR... MY TOYS!!!

:D

Now you keep right on complaining and hate'n on your FFG-massahs!

;)

One fine day my enslaved Star Brothers might FREE... THEM... SELVES!

:o

Edited by Joe Boss Red Seven

i was wondering what 4 ship list you could make with the r3 ! dont think these lists would see a lot of competitive play but I would add them into my epic lists

4x
Red Squadron Pilot

R3 Astromech

Integrated Astromech

or

4x

Gray Squadron Pilot
BTL-A4 Y-Wing

R3 Astromech

Dorsal Turret

But the low PS on these will make it hard to use the evade token

Edited by shotbyscott

Old School Rebel Aces

This list would actually be fun to fly ... High PS and would live longer that your average x-wing list
• Wes Janson
X-Wing
R3 Astromech

Veteran Instincts

Integrated Astromech

• Wedge Antilles
X-Wing
R3 Astromech

Predator

Engine Upgrade

• Luke Skywalker
X-Wing
R3 Astromech

Adaptability

Integrated Astromech