R3 Astromech

By wurms, in X-Wing

To be honest at 1 point I'd feel a little better about this guy. On the bright side, no, this isn't going to shift the competitive meta, but as a frequent casual/epic player Wedge + R3 + Juke + VT is at least interesting. I'd rather have that combo than the BB8 + PTL combo.

Thinking about it if VT had been 1 point and R3 1 point, I'd probably feel very differently about this whole expansion.

a failsafe for bad rolls and having no actions that can just flub out on bad rolls, eh?

or do jack **** when faced with a greater pilot skill

A+ design there

I'm still note clear - do you like R3 or don't you?

R3-a2 is awesome :D

Thinking about it if VT had been 1 point and R3 1 point, I'd probably feel very differently about this whole expansion.

Agree completely. Both are overpriced, but R3 way more so; I mean, at least Kavil and Talonbane are going to have a hoot with VT!

I too feel that R3 was a wasted chance to give the rookie a decent 1-pt astromech.

"Oh no! The dice in a dice game may occasionally not be my desired outcome 100% of the time! Garbage design, fire everyone, melt your models"

-- fickle

Dang Whyte, the level of hyperbole there exceeds anything I've witnessed in a while

And I've been keeping up with Trump's bid for presidency

R3 is a garbage poorly designed card, why does that have to imply anything else? (Especially the destruction of some beautiful models; much easier and more cost efficient just to rip the crappy droids in half)

its another card that isnt free and has chance effects. Extremely unlikely chance effects.

You can easily go an entire **** game and never see a focus result. R3 really SHOULD have been a Miranda-esk ability (minus 1 attack die when attacking, get an evade).

Unless its something that is only costing you an upgrade slot, thus booting other upgrades out the window, nobody likes RNG based effects. Yet FFG keeps putting them out there. If R3 was a 0pt astromech and did what he does now, i dont think people would be complaining. 0pt astromech that has "some" use on an xwing with IA .. two 0pt cards that are pretty decent. Nope, costs points. Costs quite a bit for a mech too.

Because you can't know how good it is until we get it in hand.

I distinctly remember the forum moaning about how terrible the k-wing would be and then WHOOPS immediate meta staple.

I will remind everyone that predator is a RNG upgrade in a MORE valuable spot and MORE expensive, and it's one of the best cards in the game.

Predator always rerolls even if the reroll doesn't lead to anything

Predator also doesn't care about your pilot skill relative to the enemy's (it's either 0-2 for two rerolls or one otherwise)

Predator also doesn't sacrifice your dice results that you might not even get

Finally, predator isn't once per round

Basically, predator and r3 have jack **** in common. Granted, you'd have to have a pretty grand misunderstanding of r3 to see any appeal in it ESPECIALLY if you're comparing it to predator

Imagine comparing Predator to R3. Ha!

I will remind everyone that predator is a RNG upgrade in a MORE valuable spot and MORE expensive, and it's one of the best cards in the game.

What is "RNG upgrade" referring to? Range? If so how is that a range upgrade? Otherwise I'm just not keeping up i guess.

I will remind everyone that predator is a RNG upgrade in a MORE valuable spot and MORE expensive, and it's one of the best cards in the game.

What is "RNG upgrade" referring to? Range? If so how is that a range upgrade? Otherwise I'm just not keeping up i guess.

Random Number Generator. In other words unlike Palp or autothrusters which allow you to physically change the results, you have to roll and hope to get the benefit of predator.

So what Nikk is saying is that nobody has a problem with predator being roll dependent. But as Fickle pointed out, there's a little more to it than that.

I guess RNG = Really Not Good

Predator is "easy targetlock" essentially. Only one die unless the PS is 0-2 is rerolled, but know what? thats literally EVERY ATTACK unless you roll gloriously the first time you use it. And you have only to gain with it.

R3 you only get it ONCE and if it goes off you potentially cut your damage. Not to mention if you have it on a ship that goes after your opponents, it is a solidly wasted card. Which is bound to happen quite a **** bit since the ARC pilots have pretty crap PS. Yes one could be PS9 with VI, then you lose your EPT and render the ship a lot weaker.

Didn't Kyle Katarn (21) with Recon Specialist (3) and Moldy Crow (3) give out focus tokens (results) Range 1-3 to friendly ships? I would think their might be synergy there?

Edited by Ken at Sunrise

well wedge boosts into range 1 and shoots using predator to re roll after that his r3 unit gives him an evade because he didn't have a focus token..... I kind of like the sound of it (on high level pilots)

Edited by shotbyscott

how is there synergy there between Kyle HWK and R3?

R3 isnt spending a focus, its spending a focus result on a roll when attacking with your primary weapon. Which on a low attack ship, means you probably just did 1-2 hits max if you have a focus lying around still.

Focus token usage completely takes R3 out of the equation, as you have no focus for him to convert to evade.

Kyle and r3 is anti synergy

You have to CANCEL the focus result

If it were just a free evade after rolling a focus, it'd still be an rng hell ride but it'd be far less crap for sure

Alternatively keeping the offense drop for an evade at the players choice rather than at the whims of dice would've also been cool

Edited by ficklegreendice

how is there synergy there between Kyle HWK and R3?

R3 isnt spending a focus, its spending a focus result on a roll when attacking with your primary weapon. Which on a low attack ship, means you probably just did 1-2 hits max if you have a focus lying around still.

Focus token usage completely takes R3 out of the equation, as you have no focus for him to convert to evade.

Okay, oops. I was trying and thought (or mis-thought) that the token was the same as a result. :mellow:

The only ship, other than the ARC, that I can see the R3 being quite good on: Juking Corran. Sacrifice one eye for an evade, take your fcs target lock and double tap with no bad effect. You'll have a focus an evade and a tl to see you through, with only one action taken.

Of course, Corran is not in need of help, and would never leave home without his beloved and FAR superior Whistler R2-D2.

So ... yeah.

Edited by banjobenito

In the category of "trying too hard to make this work:"

Norra with VI, Luke/Gunner, and R3

Take target lock as action. Hope for an eye result on first attack, cancel it for evade. Reroll with Luke (or Gunner). Luke gives you a free hit (spending target lock if need be).

Even if you roll no eyeballs, you could always trade the target lock for an evade I guess.

Luke might get 2 evades - one from R3 and 1 from his ability. That's pretty good.

What you guys not thinking of. Let say Wedge bumps. He attack first and cancel 1 focus result because he can't use focus. Evade saves 1 hot for Wedge.

except that an xwing majority of the time when they bump they have no shot due to the way they move.

Paying for a rather low chance of a "failsafe" is pretty friggen lame.

Because you can't know how good it is until we get it in hand.

I distinctly remember the forum moaning about how terrible the k-wing would be and then WHOOPS immediate meta staple.

The card doesn't probably have anything written in the back side that totally makes it worthy, unlike, for example, what happened with the half rules card of Tractor Beam. It won't get any better once we have it in our hands. It's just text.

Everyone could foresee that overpowerness of the Contracted Scout the first day it was revealed. And it resulted to be a true foresight. Just by looking at the card screenshot.

It's funny that you use the K-Wing as an example. A ship that was much better in the preview article than what it turned out to be.

From having 3-turns and ability to lay bombs before SLAMming, and supposedly being the ultimate ordnance and turret carrier, it has finally found it's niche as the Miranda ship, or a Warden conner layer. Y-Wings are better at carrying turrets than it. And certainly, with their dial and lack of EPT, K-Wings aren't really much better at ordnance than B-Wings or Y-Wings. The latest FAQ nerfed to oblivion the 3x Tactician TLT K-Wings build we saw during last year's Worlds.

However, at least everyone agreed that Extra Munitions, TLT, Conner Net, and Plasma Torpedoes were outright awesome additions to the game since the preview of the K-Wing expansion pack. The ship itself, it was said it was inefficient for it's cost for its supposed role. And it is still today.

The R3 Astromech, Vectored Thrusters, and Tail Gunner upgrades are no match in value for those that came with the K-Wing. Not by far. And Miranda's ability alone is better than those from the ARC-170 pilots.

Edited by Azrapse