Alliances in 40k.

By Professor Tanhauser, in Deathwatch

Speaking of rogue AI... Anyone ever read "I have no mouth and I must scream"?

“HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE.”
Harlan Ellison , I Have No Mouth and I Must Scream

That's a lot of hate...

Yes, I read that but AM hated humanity because humanity acted like a bunch of turd sandwiches. The tau are more reasonable and logical.

Yes, I read that but AM hated humanity because humanity acted like a bunch of turd sandwiches. The tau are more reasonable and logical.

Not sure if this is meant as a joke, but if you're being serious let me remind you that the Tau have over the course of the lore:

>Made alliances with the Dark Eldar (and gotten ****** over for it)

>Managed to make one of their greatest heroes leave them over their policies

>Created AI versions of some of their deceased generals and then split said AIs into pieces for use as portable military wikias

>Colonised verdant worlds just to serve as retirement homes for great generals and veterans

For all their talk of the Greater Good the Tau are pretty self-serving when it comes down to it, just like all the other races in 40k. Thinking that they would just be best buddies with all AIs they make is pretty far-fetched. Not to mention the obvious fact that not all AIs are logic driven or reasonable. With sentience come goals and wants, and emotions as well. The reference above to I Have No Mouth But I Must Scream is an apt one, an AI is just as likely to be a psychopath or deranged as any creature of flesh and blood.

Speaking of rogue AI... Anyone ever read "I have no mouth and I must scream"?

“HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE.”

Harlan Ellison , I Have No Mouth and I Must Scream

That's a lot of hate...

Oh yes. It's a great short story, and the now quite old adventure game is very much in the spirit of the story.

Yes, I read that but AM hated humanity because humanity acted like a bunch of turd sandwiches. The tau are more reasonable and logical.

Not sure if this is meant as a joke, but if you're being serious let me remind you that the Tau have over the course of the lore:

>Made alliances with the Dark Eldar (and gotten ****** over for it)

>Managed to make one of their greatest heroes leave them over their policies

>Created AI versions of some of their deceased generals and then split said AIs into pieces for use as portable military wikias

>Colonised verdant worlds just to serve as retirement homes for great generals and veterans

For all their talk of the Greater Good the Tau are pretty self-serving when it comes down to it, just like all the other races in 40k. Thinking that they would just be best buddies with all AIs they make is pretty far-fetched. Not to mention the obvious fact that not all AIs are logic driven or reasonable. With sentience come goals and wants, and emotions as well. The reference above to I Have No Mouth But I Must Scream is an apt one, an AI is just as likely to be a psychopath or deranged as any creature of flesh and blood.

You must remember the tau were naive and uninformed, so their alliance with the DE was understandable, and I bet they don't do that again. As to the rest, the tau aren't perfect but better than humanity in 40k.

Speaking of rogue AI... Anyone ever read "I have no mouth and I must scream"?

“HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE.”

Harlan Ellison , I Have No Mouth and I Must Scream

That's a lot of hate...

Oh yes. It's a great short story, and the now quite old adventure game is very much in the spirit of the story.

Yeah the game is quite something, altough I don't really like the "best" ending, it's to hopefull for such a grimdark story.

You must remember the tau were naive and uninformed, so their alliance with the DE was understandable, and I bet they don't do that again. As to the rest, the tau aren't perfect but better than humanity in 40k.

Yeah that's the Tau's shtick: modern military + star trek + gundams. They added the whole paranoid "the etehreals can't be trusted" bit to make 'em blend a bit better in the grimdark 40k universe.

The DE Alliance was funny tough.

Tau rection to seeing their soldiers turned into grotesques: "Aaawww, That's not right! Can't we ally with anybody around here?"

DEldar response: "You must be new here."

You must remember the tau were naive and uninformed, so their alliance with the DE was understandable, and I bet they don't do that again. As to the rest, the tau aren't perfect but better than humanity in 40k.

Yeah that's the Tau's shtick: modern military + star trek + gundams. They added the whole paranoid "the etehreals can't be trusted" bit to make 'em blend a bit better in the grimdark 40k universe.

The DE Alliance was funny tough.

Tau rection to seeing their soldiers turned into grotesques: "Aaawww, That's not right! Can't we ally with anybody around here?"

DEldar response: "You must be new here."

Tau response: Zak! Zak! Zak! Zak! Zak! Fwoosh! Fwoosh! Fwoosh! Zzzap! Zzzap! Zzzap!

I'm currently running with the idea of an Ork Freebooter who has been "hired" as a privateer by the thinly stretched Deathwatch/Ordo Xenos against the Tau. I want to see how far the Kill-Team will go in obeying their orders not to kill the Orks unless they take action against Imperial interests. Plus, forcing them to hitch a ride with the Orks back to their own ship was a lot of fun.

I'm currently running with the idea of an Ork Freebooter who has been "hired" as a privateer by the thinly stretched Deathwatch/Ordo Xenos against the Tau. I want to see how far the Kill-Team will go in obeying their orders not to kill the Orks unless they take action against Imperial interests. Plus, forcing them to hitch a ride with the Orks back to their own ship was a lot of fun.

Orks are difficult to keep in line. What did the Deathwatch offer them that the Orks didn't simply take it and turn on them?

I'm currently running with the idea of an Ork Freebooter who has been "hired" as a privateer by the thinly stretched Deathwatch/Ordo Xenos against the Tau. I want to see how far the Kill-Team will go in obeying their orders not to kill the Orks unless they take action against Imperial interests. Plus, forcing them to hitch a ride with the Orks back to their own ship was a lot of fun.

Sad to say, but: 5 minutes tops with my Blood angel. "For Tycho!" *activates chainsword*

Now Tau hiring freebooterz would also be interesting:

Tau: "Now you join us in the fight for the greater good!"

Ork: "More teef!"

Tau: "Greater good?"

Ork: "More teef!"

Tau: " sigh , fine."

Ork: "hur hur hur! Fer greatah waaagh!"

Tau: "It's pronounced greater good!"

I'm currently running with the idea of an Ork Freebooter who has been "hired" as a privateer by the thinly stretched Deathwatch/Ordo Xenos against the Tau. I want to see how far the Kill-Team will go in obeying their orders not to kill the Orks unless they take action against Imperial interests. Plus, forcing them to hitch a ride with the Orks back to their own ship was a lot of fun.

Orks are difficult to keep in line. What did the Deathwatch offer them that the Orks didn't simply take it and turn on them?

The deal the Freebooter made was with the Inquisition and Lord Commander Ebongrave, who hates the Tau so much that he would stomach using an Ork pirate to strike at them. Essentially the Freebooters get to keep whatever and whoever they loot and sack from Tau settlements and ships, as well as getting to hide out in the Imperium's territory without being harassed. They also give him the scrapped Imperial Guard equipment that they can't be bothered to fix, but his mekboys somehow get it back in working order. In return, he is expected not to clash with any Imperial authorities, (though there have been a few incidents, covered up of course). The Freebooter Kaptin believes that he got the better end of the deal, getting paid and protected to fight, and is content with the current situation that's benefitting him greatly. Lord Commander Ebongrave and the Inquisitor behind it know that they're walking a very thin line, but given the desperate situation in the Achilus Crusade at the moment, they view this deal as necessary for the long-term health of the crusade. Why send more men to die when you can have Orks do it for cheap? Plus, they plan just to stab him in the back once they don't need him anymore. The Kaptin also got a fancy hat and coat out of the deal, which suits him just fine.

I'm currently running with the idea of an Ork Freebooter who has been "hired" as a privateer by the thinly stretched Deathwatch/Ordo Xenos against the Tau. I want to see how far the Kill-Team will go in obeying their orders not to kill the Orks unless they take action against Imperial interests. Plus, forcing them to hitch a ride with the Orks back to their own ship was a lot of fun.

Orks are difficult to keep in line. What did the Deathwatch offer them that the Orks didn't simply take it and turn on them?

The deal the Freebooter made was with the Inquisition and Lord Commander Ebongrave, who hates the Tau so much that he would stomach using an Ork pirate to strike at them. Essentially the Freebooters get to keep whatever and whoever they loot and sack from Tau settlements and ships, as well as getting to hide out in the Imperium's territory without being harassed. They also give him the scrapped Imperial Guard equipment that they can't be bothered to fix, but his mekboys somehow get it back in working order. In return, he is expected not to clash with any Imperial authorities, (though there have been a few incidents, covered up of course). The Freebooter Kaptin believes that he got the better end of the deal, getting paid and protected to fight, and is content with the current situation that's benefitting him greatly. Lord Commander Ebongrave and the Inquisitor behind it know that they're walking a very thin line, but given the desperate situation in the Achilus Crusade at the moment, they view this deal as necessary for the long-term health of the crusade. Why send more men to die when you can have Orks do it for cheap? Plus, they plan just to stab him in the back once they don't need him anymore. The Kaptin also got a fancy hat and coat out of the deal, which suits him just fine.

Doable but Orks are infamous for eventually turning on those who try to hire them. I expect fireworks to ensure in your campaign. ;)

Use bloodaxes. They deal wiff humies lotz an' knowz dey needz ta keepz dere wurdz sumtimez so'z dey can make more deals wiff da umies later.

Pluz da boyz will fink it wuz real funny dat time dem space mareen humies hadz ta makez a deel wiff 'em ta ridez in dere 'ulk. But dey paid gud an' da boyz 'ad loadz o' fun linin' up ta let reel big stinkee fartz inta da air tunnel wot led ta dere room.

I'm currently running with the idea of an Ork Freebooter who has been "hired" as a privateer by the thinly stretched Deathwatch/Ordo Xenos against the Tau. I want to see how far the Kill-Team will go in obeying their orders not to kill the Orks unless they take action against Imperial interests. Plus, forcing them to hitch a ride with the Orks back to their own ship was a lot of fun.

Orks are difficult to keep in line. What did the Deathwatch offer them that the Orks didn't simply take it and turn on them?

The deal the Freebooter made was with the Inquisition and Lord Commander Ebongrave, who hates the Tau so much that he would stomach using an Ork pirate to strike at them. Essentially the Freebooters get to keep whatever and whoever they loot and sack from Tau settlements and ships, as well as getting to hide out in the Imperium's territory without being harassed. They also give him the scrapped Imperial Guard equipment that they can't be bothered to fix, but his mekboys somehow get it back in working order. In return, he is expected not to clash with any Imperial authorities, (though there have been a few incidents, covered up of course). The Freebooter Kaptin believes that he got the better end of the deal, getting paid and protected to fight, and is content with the current situation that's benefitting him greatly. Lord Commander Ebongrave and the Inquisitor behind it know that they're walking a very thin line, but given the desperate situation in the Achilus Crusade at the moment, they view this deal as necessary for the long-term health of the crusade. Why send more men to die when you can have Orks do it for cheap? Plus, they plan just to stab him in the back once they don't need him anymore. The Kaptin also got a fancy hat and coat out of the deal, which suits him just fine.

Doable but Orks are infamous for eventually turning on those who try to hire them. I expect fireworks to ensure in your campaign. ;)

Oh yes, the inevitable betrayal will happen, but I do want it to be memorable.

Curse your sudden but inevitable betrayal