OK, dirty confession time. I don't hate Age of Sigmar.
*Ducks what is likely a hail of projectiles of varying sorts hurled in my general direction*
In all seriousness, I was never that invested in the tabletop game, so while I do have sympathy that a lot of people who were felt more than a little cheated, it never hit me in the same way. I enjoyed a lot of the ideas that came out of the End Times, I liked the idea of focusing on a setting where the supposed Gods of Order are actually being as proactive as the Chaos gods for once, and it shook up what had been a pretty tired "World tumbling into anarchy at the eleventh hour" stalemate where no one faction could actually enjoy a lasting victory without being put immediately into checkmate again. Even the rules I can't dig on too harshly, because several of my friends who do play it very much enjoy it (although even they believe the way they were introduced was a bit pants-on-head stupid), and the models are pretty awesome, if a little overcompensating at times.
So yeah, I don't hate Age of Sigmar as a tabletop game. But I HAAAAAATE the books released so far.
In AoS, they had an opportunity to put their best foot forward, to really sell us on the mythic setting where seemingly infinite planes of existence drawn from the very Winds of Magic play host to battles that would have shook the entire Old World that came before it to its very core. They have a stable of some actually very talented writers working with Black Library, and its easy to forget that Dan Abnett really took off in the community after writing the first Eisenhorn book as essentially a tie-in to GW's Inquisitor skirmish game. Proof positive that tie-in fiction to promote your new IP doesn't need to be arse. Yet having read the first four or so books in the Realmgate War arc, I am left feeling very cold towards it.
But this isn't a rant about poor fiction. I think there's some honest potential for some epic adventuring to be had in the setting, and the recent Warhammer Quest: Silver Tower game release only makes me believe that all the more. What it lacks right now is context - the game screams at the top of its lungs how huge and awesome it is in scope, but gives us so little to form a sense of that scale that it comes across as horribly desperate to seem impressive, which rarely makes something actually seem impressive.
So, I wanted to start this thread mostly to bounce some ideas around as to how to make the game appealing, both in terms of fluff and how to perhaps mechanically represent these ideas, ideally using existing material for reference. I personally have not played WFRP 3E (although I've played a fair bit of the FFG Star Wars games), and I'm far more familiar with the 40K stuff, so my own experience would lead me towards a D100 system, but for now I'm just focusing on trying to figure out how to make the setting function properly in order to have a place to set games in it first, and save the mechanical debate for a later time.
I'd be very interested to hear other peoples suggestions, feedback and so on, although I do ask that if you choose to throw criticism at it because it's Age of Sigmar and you don't like it at all, please keep it brief, I'm not looking to start a flame war at all.